Portal 2
 
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Baxter 15 Jun 11, 2012 @ 7:59am
Share your map after commenting on the above map
This is a thread for sharing your maps, but to ensure that all maps are played and get at least one comment, there are the following rules:

- Play the map shared in the latest post.
- Write a comment in the map's comment section containing what you liked about the map, if there is anything you would change and whether you completed the map or where you got stuck/gave up.
- Copy your comment in your post at this thread and share ONE of your maps at the bottom of your post.
- No co-op maps (Please do not post co-op maps in this thread, as it is much more troublesome to test, which will disrupt the general flow of the thread.)

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I'll start off:

Funnel Up - http://steamcommunity.com/sharedfiles/filedetails/?id=76293731
Last edited by Baxter; Sep 4, 2012 @ 9:02am
Showing 1-15 of 214 comments
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Baxter 15 Jun 11, 2012 @ 5:13pm 
For some reason this thread seems to have disappeared from the forum altogether (it was not burried or anything). Hope this post will bump it back into existence...
silent_trigger 14 Jun 11, 2012 @ 10:01pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=74381508
This is my collection. It is a series of puzzles and mazes. I enjoyed Funnel Up
Munrefni 9 Jun 12, 2012 @ 12:12am 
@ silent_trigger: did you read baxters first post? :-/
it doesn't seem so...

Funnel Up:
very cool puzzle - first I thought that I got stucked but it just seems so... this test is (as far as I have seen it) "restart-trap-free" ... finally solved it, I think it's rather complex, but I like hard tests... clever test! :>

ok my map: hard map, 100% possible, white gel is your best friend, it's called Twinlasers:

http://steamcommunity.com/sharedfiles/filedetails/?id=75994936
Alexcrow 6 Jun 14, 2012 @ 3:34pm 
TwinLasers : I didnt finished it because i didnt know what the heck I had too do...I like hard puzzles but i find this one too confusing...not my style sorry...On the other hand the design was good !

This is mine :
Turret'S Desease
http://steamcommunity.com/sharedfiles/filedetails/?id=75827335
I Vik I 9 Jun 14, 2012 @ 4:41pm 
Turret'S Desease: Good map was not extremly hard, but hard enough I liked it,

My map
The Pit this one is pretty hard
Baxter 15 Jun 15, 2012 @ 4:59am 
The Pit: I liked the puzzle at the bottom to get to the top, and the puzzle at the top to get to the exit a lot. The part in between involved too much repetition for my liking, but other than that, great map!

My map: Cubic Jump (normal)
A small map that shouldn't be too difficult.
http://steamcommunity.com/sharedfiles/filedetails/?id=74987711
EmGooser 30 Jun 15, 2012 @ 4:59pm 
http://steamcommunity.com/profiles/76561197972393277/myworkshopfiles/

Here is my workshop with 16 maps, ill check out your
Kaz S l 1 Jun 15, 2012 @ 5:15pm 
Cubic Jump: For some reason I wasn't understanding what I need to do.
I feel like I had the right idea, I just didn't get it to work. That said, it is still a good looking, short level with an interesting concept.

My map - Portal: Party Certification Initiative
http://steamcommunity.com/sharedfiles/filedetails/?id=77009646
JAZ 19 Jun 15, 2012 @ 5:24pm 
Tried the Pit, I liked it but it took me forever to figure it out.
Tried Cubic Jump too, you could expand it to make it part of a larger map. Didn't want to say it but I didn't get Cubic Jump to work either...
LATER FINISHED WITH SOME GUIDANCE FROM BAXTER, SO WORKS, JUST DIDN"T SEE THE SOLUTION, THANKS!

I tried to emphasize the offbeat style of Portal in this one, but there should be some challenge to it as well:
WEIRDVILLE!!!
Just a bit strange. Gesundheit!
http://steamcommunity.com/sharedfiles/filedetails/?id=76092583
Last edited by JAZ; Jun 17, 2012 @ 4:05pm
Baxter 15 Jun 15, 2012 @ 7:54pm 
@Kaz S I and JAZ:
Where did you get stuck in Cubic Jump? Did you notice the portalable wall on the ceiling? Were you able to get the blue paint onto the island? Were you able to reach the other side of the water without the cube? It would be nice to know what part(s) of the level are difficult to figure out ;). (Btw, it would have been good if you had made a copy of your posts at the map's comment section, so that I could have made this most there.)
Baxter 15 Jun 16, 2012 @ 5:41am 
JAZ - Use the portalable wall on the ceiling together with the portalable wall right below it to give the blue paint bomb more speed before launching it.
Kaz S l 1 Jun 16, 2012 @ 7:18am 
Originally posted by Baxter:
@Kaz S I and JAZ:
Where did you get stuck in Cubic Jump? Did you notice the portalable wall on the ceiling? Were you able to get the blue paint onto the island? Were you able to reach the other side of the water without the cube?

Well, the beginning really.
Yes I noticed the panel on the ceiling, my idea was making a strip of speed gel then putting jump gel at the end of that. Then I made a portal at the end of the speed gel, then one on the panel up on the wall, ran through, and tried to hit the jump gel. It works, but it onlt gets me to the island, which I was not able to get any gel on. As Jaz said, it only painted the side.
Baxter 15 Jun 16, 2012 @ 8:36am 
Originally posted by JAZ:
Originally posted by Baxter:
JAZ - Use the portalable wall on the ceiling together with the portalable wall right below it to give the blue paint bomb more speed before launching it.
OK able to get gel and get across, tried many times using light bridge, jumping from it, putting cube up and shutting off, putting gel on the light bridge, haven't found way across with cube.
JAZ - You are looking for way to difficult solutions. All the light bridge does it hold the cube up for you at a part of the jump past the fizzler. So all you have to do is place the cube on the lightbridge and do the same jump you did before, but now picking up the cube from the lightbridge during your jump (you will have to look down for it).

- Kaz S I: The entire solution is written out in this post, so I hope that helps. Making the level bigger, and providing more options would make it only more complicated. I thought the solution would be pretty straightforward, as there are not a whole lot of options.
Last edited by Baxter; Jun 16, 2012 @ 8:36am
Kaz S l 1 Jun 16, 2012 @ 8:58am 
- Kaz S I: The entire solution is written out in this post, so I hope that helps. Making the level bigger, and providing more options would make it only more complicated. I thought the solution would be pretty straightforward, as there are not a whole lot of options.

Ok, i'm coming from beating the campaign. Stuff got pretty complex in that so I guess i'm still thinking everything is super complex :P
JAZ 19 Jun 17, 2012 @ 3:59pm 
Originally posted by EmGooser:
http://steamcommunity.com/profiles/76561197972393277/myworkshopfiles/

Here is my workshop with 16 maps, ill check out your

Played Beamjump - Puzzle OK, able to solve reasonably quickly. I noticed you have three maps with identical pictures??

Please pick one of mine, comment, and tell us which one of your own maps is your favorite for us to try.


JAZ's Funhouse of Doom, ooooh aaaaah, Thanks!http://steamcommunity.com/sharedfiles/filedetails/?id=73436939


BASKETBALL AND GOO JAZ'S FUNHOUSE 2 V2
http://steamcommunity.com/sharedfiles/filedetails/?id=76863181

WEIRDVILLE!!!
Just a bit strange. Gesundheit!
http://steamcommunity.com/sharedfiles/filedetails/?id=76092583

SKATE OR DIE OR PORTAL!
http://steamcommunity.com/sharedfiles/filedetails/?id=77330608
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Date Posted: Jun 11, 2012 @ 7:59am
Posts: 214