So yeah, here's my map. http://steamcommunity.com/sharedfiles/filedetails/?id=72337213
Shameless self-promotion? Well, partially, but I wanted to write some commentary on how I made the level and how Valve needs to improve the level editor. And the descripition box doesn't have enough space.
Warning: I may spoil details of the test chamber below, so if you don't want to be spoiled, check it out before reading.
The intial thought for this level was that you press the button and trhe trapdoor falls below you feet, landing in the tractor beam. Turns out you can't do that because the button won't go there. So cometh my first suggestion: guys, you don't need to make the placement of things so restricted - putting a button next to a trapdoor won't break the level. At all.
Still, I still think it's a cool effect. All of Portal has a "no turning back" theme, and I think it adds to that. I guess you could argue that it's reduntant as to the doors seal behind you... hmm...
Acid presents a problem, because you can't have multiple pools of acid on top of each other, otherwise the area before will be treated like acid and then SUPRISE INSTADEATH. That's why the laser room has er ... so many lasers. It looks okay, but, Gabe, if you hear me? Fix it pretty please?
Also, the signage is an interesting one. I like the fact the game auto generates indicators on what buttons do etc, but I think it's a shame you have no control at all. I was intially going to to have a big bridge appear when you press the time button in the final area, but the result was a clusterfranken of signs. EVERYWHERE. So I made a smaller bridge in the opposite direction as a result ...which looks okay, but I still wish I could make the timers not show for the indivdual platforms.
The frankencubes were added pretty late, when I realised it would present an added anno...challenge to prevent the frankencube from falling off. Because I'm super nice like that. They are cool looking though, just creepy enough not to be completely adorable. Maybe Wheately wanted them as pets? I'm not sure myself, and I'm defintely not sure how my cat would react.
So yeah, Valve, get to work, with a liberal application of reverse Valve time. Also, I love you.
Did you play the level? Comments? Suggestions? Feedback? Cake recipe? Post them right here, or on the workshop page itself. Thanks for reading, over and out.