Arma 3
 
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Dwarden  [developer] Aug 16, 2013 @ 2:12pm
Workshop: TAG categories
We plan to add quite some new tags categories ...

More tags shall be added to allow better filtering and searching of missions uploaded to STEAM workshop:

Multiplayer (checkbox):
•Cooperative
•PvP
•Persistent

Note: Manually set value by author, Coop might be autofilled (see below) but we have no PvP / Persistent in description.ext

Gameplay (checkbox):
•Dynamic
•Linear
•Stealth
•Daylong
•Day
•Night

Note: Manually set value by author, helps to define gameplay style via TAG filter.

Vehicle types (checkbox):
•Autonomous
•Combined
•Fixed wing
•Naval
•Rotary wing
•Submersible
•Tracked
•Wheeled

Note: Manually set value by author, helps to define vehicles used via TAG filter.

Player count (drop down menu):
•2-4
•5-8
•9-16
•17-24
•25-32
•33-48
•49-64
•65-96
•97-128
•129-255

Note: Value can be automatically filled by engine when publishing from the mission values (spawns) e.g. http://community.bistudio.com/wiki/Multiplayer_Game_Types

Multiplayer gametype (drop down menu):
•Coop
•DM
•TDM
•CTF
•SC
•CTI
•RPG
•Sandbox
•Seize
•Defend

Note: Value can be automatically filled by engine when publishing from the https://community.bistudio.com/wiki/Multiplayer_Game_Types
Probably needs add some new ones (for close combat missions, for training)
•CBQ
•Training

Difficulty (drop down menu):
•Recruit
•Regular
•Veteran
•Elite

Note: Manually set value by author, mission might be developed only for specific difficulty

Respawn types (drop down menu):
•None
•Bird
•Instant
•Base
•Group
•Side

Note: Value can be automatically filled by engine when publishing from the description.ext: https://community.bistudio.com/wiki/Description.ext#respawn
(Bird is Camera now)

Terrain used (drop down menu):
•Altis
•Stratis
•Other

Note: when backward compability is improved:
•Chernarus
•Utes
•Takistan
•Zargabad
•Shapur
•Proving Grounds
•Desert

Note: Value can be automatically filled by engine when publishing from actual map used ...

Language (drop down menu):

Note: This one is quite important for scenarios and campaigns and should be only in specific language(s)


logical complains or really worthy suggestions, ideas are welcomed

NOTE: this is more of experimental so we get some feedback on it before enabled

Last edited by Dwarden; Sep 14, 2013 @ 12:32am
Showing 1-15 of 24 comments
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dr_strangepete 2 Aug 18, 2013 @ 11:29am 
suggestion for Gameplay Category: 'Training/Practice' missions;

also CQB or some other way to differentiate between tight, up close missions, and whole island battles. (geographical battle scale?)
Dwarden  [developer] Aug 18, 2013 @ 3:34pm 
thanks, already incorporated for internal analysis :)
Z0MBiESW4GG3R Aug 19, 2013 @ 3:39am 
Thanks
classic Aug 19, 2013 @ 6:36am 
I have a idea.

Multiplayer (checkbox):
Co-PvP or Co-TvT
MOD/Addon Reauirements (need mod)
Tom_48_97 ☠ 1 Aug 19, 2013 @ 8:23am 
The Mod & Addons required have already been included. Otherwise, what do you want to mean by Co-PvP?
Jacobs 1 Aug 19, 2013 @ 12:40pm 
Funny, Diffrent ? other ?
DONDO DA SUPAMIDA ! Aug 19, 2013 @ 6:00pm 
.
DONDO DA SUPAMIDA ! Aug 19, 2013 @ 6:01pm 
:yay:
Dwarden  [developer] Aug 20, 2013 @ 8:07am 
updated the list
Scaramanga Aug 20, 2013 @ 9:51pm 
Good to see arma workshop up and running ,Nice stepping stone for people who are new to mods and the arma serious :)

If you could get the Arma all in one mod, running on the work shop that would give it a kick start :)
Dwarden  [developer] Aug 21, 2013 @ 2:24am 
for now only Scenarios (missions) are supported , as first step
papy.rabbit.08 2 Aug 28, 2013 @ 12:00pm 
Very nice to see this thread!
IDEA: I think all the gametype you set for the multiplayer (Coop,DM,TDM,CTF,SC, especially RPG, armory, firerange, mission,...) should also be available! As you can see, there's already a lot of mission created on basis of Fallout, Metal Gear Solid, etc, etc... that are not at all in the regular scenarios. So these options should also be possible for SP mission!
Dwarden  [developer] Aug 29, 2013 @ 3:55am 
ye that's the plan, it was more of the list target
as the MP list is already present in engine (used for gamespy query protocol of gametypes)
papy.rabbit.08 2 Aug 29, 2013 @ 12:27pm 
Sorry, I'm stupid! What I wanted to say is to have all these options (those listed in my first post) also available for the SP mission, not only for the multiplayer! My bad :S
Dwarden  [developer] Aug 29, 2013 @ 3:38pm 
i know what you wanted to say :) i updated our analysis with that :)
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