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Gonzo619 Aug 13, 2013 @ 11:57am
Greenlight
What is the best way to greenlight a project and what files would a developer need to submit to valve. My stepson is 15 and has asbergers, he has been working on his game for two years and would like to greenlight it. He is doing everything himself.
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Showing 1-15 of 17 comments
Falro the Great Aug 13, 2013 @ 12:02pm 
Best way (I think) is get the word out. Go through social media, maybe offer a demo of some kind; anything that could potentially get more people to vote for it.

By the way, it's "Asperger's". Sorry, I'm a corrector.
Gonzo619 Aug 13, 2013 @ 12:16pm 
I always mispell it thanks for the help, much appreciated
⎛⎝ KARR ⎠⎞ Aug 13, 2013 @ 12:42pm 
You'll need the info regarding the actual submission here: http://steamcommunity.com/workshop/editgame/?appid=765
C0untzer0 Aug 13, 2013 @ 1:02pm 
The best way is a popular, high quality product. Failing that, creating a "Buzz" around the game by sending free copies to various youtubers, magazines/ezines, websites, etc.
Also, build a following. Having not seen the game, I don't know where to start with specifics.
Schnitzel Aug 13, 2013 @ 4:15pm 
hi
Gorlom[Swe] Aug 13, 2013 @ 4:40pm 
Originally posted by =HOH=Gonzo619:
What is the best way to greenlight a project and what files would a developer need to submit to valve. My stepson is 15 and has asbergers, he has been working on his game for two years and would like to greenlight it. He is doing everything himself.
You don't really need to send any gamefiles to Valve to put the game on greenligt. You will need a vid, some screenshots and a description/sales pitch for your game.

I suggest clicking either "about Greenlight" or the little green button called "submit your item" in the greenlight banner at the top of this page for more specific information.
dembus1 Aug 14, 2013 @ 10:38am 
Greenlight is GOOd
Gonzo619 Aug 14, 2013 @ 12:27pm 
Thank you to everyone for the great input. I am doing all his graphic design and sales pitches so this is great to know. All of your input is very appreciated.
jeslyck Aug 16, 2013 @ 6:53am 
Not gonna lie I believe it will be difficult for him to get on Steam but if you don,t try ..........
wilco64256 Aug 16, 2013 @ 10:10am 
Originally posted by jeslyck:
Not gonna lie I believe it will be difficult for him to get on Steam but if you don,t try ..........

I'm a bit curious how you could reach that conclusion with absolutely zero information about the game itself.
Gorlom[Swe] Aug 16, 2013 @ 10:28am 

Originally posted by wilco64256:
Originally posted by jeslyck:
Not gonna lie I believe it will be difficult for him to get on Steam but if you don,t try ..........

I'm a bit curious how you could reach that conclusion with absolutely zero information about the game itself.
prejudice, premature assumptions and a preposterously glass half empty outlook on life :p

Just like me when I make this comment about Jeslyck^^
Last edited by Gorlom[Swe]; Aug 16, 2013 @ 10:29am
jeslyck Aug 16, 2013 @ 11:22am 
Originally posted by GorlomSwe:
Originally posted by wilco64256:

I'm a bit curious how you could reach that conclusion with absolutely zero information about the game itself.
prejudice, premature assumptions and a preposterously glass half empty outlook on life :p

Just like me when I make this comment about Jeslyck^^


Pardon me I'm not good at being politically correct but honest, this should not be about me I'm boring..
Gorlom[Swe] Aug 16, 2013 @ 1:08pm 
Originally posted by jeslyck:
Originally posted by GorlomSwe:
prejudice, premature assumptions and a preposterously glass half empty outlook on life :p

Just like me when I make this comment about Jeslyck^^


Pardon me I'm not good at being politically correct but honest, this should not be about me I'm boring..
THis has nothing to do with being politically correct or not. You know nothing about the game yet still make hasty judgements.

Have you read about "great little war games "success" story? http://venturebeat.com/2013/08/13/great-little-war-game-postmortem-what-went-right-and-the-perils-of-launching-without-a-plan-for-budget-and-pr/

Ahything can happen apparently. :p

But instead of responding to me could you answer wilco:
Originally posted by wilco64256:

I'm a bit curious how you could reach that conclusion with absolutely zero information about the game itself.
Last edited by Gorlom[Swe]; Aug 16, 2013 @ 1:09pm
jeslyck Aug 16, 2013 @ 4:27pm 
Originally posted by GorlomSwe:
Originally posted by jeslyck:


Pardon me I'm not good at being politically correct but honest, this should not be about me I'm boring..
THis has nothing to do with being politically correct or not. You know nothing about the game yet still make hasty judgements.

Have you read about "great little war games "success" story? http://venturebeat.com/2013/08/13/great-little-war-game-postmortem-what-went-right-and-the-perils-of-launching-without-a-plan-for-budget-and-pr/

Ahything can happen apparently. :p

But instead of responding to me could you answer wilco:
Originally posted by wilco64256:

I'm a bit curious how you could reach that conclusion with absolutely zero information about the game itself.

Only 8-10% of all games are being greenlightet then his young age also play a role.
But it was not it my intention to discourage him on the contrary,if you do not try it you never know.
Gorlom[Swe] Aug 16, 2013 @ 10:36pm 
Originally posted by Mindwedge:
(assuming you're correct in your number)
140 games Greenlit with 1420 titles currently in the que. so 140/1560 = 0.09
8-10% seems to be pretty accurate at the current time.
Last edited by Gorlom[Swe]; Aug 16, 2013 @ 10:36pm
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Date Posted: Aug 13, 2013 @ 11:57am
Posts: 17