Team Fortress 2

Team Fortress 2

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Create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. Click here to learn more.
Papa Kilo 1 Jul 18, 2013 @ 1:50pm
Workshop Noob Question
I've been at it for a few days now trying to make a simple hat for TF2 and have encountered a problem. I have an .obj file along with its LOD, both are UV mapped with normal and team textures. It has been compiled and works in HLMV. I understand I now need an .smd, .vmt, and .vtf file now. I downloaded XSI Mod Tool hoping that could convert my model but there are zero Valve Source addon tutorials for it. I don't even know if it recognized the bip_head bone.

Essentially, can I finish the hat with XSI Mod Tool? If so, how? If not, could you point me in the direction of some freeware that will work? Not about to shell out 3 grand for 3dsMax. Thanks!
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Showing 1-15 of 17 comments
Papa Kilo 1 Jul 18, 2013 @ 4:45pm 
So are these "discussions" just billboards to post your monotonously trite "ideas" to pressure 3D modelers into making an item just for you and your ostentatious main?
gryn_ 13 Jul 20, 2013 @ 4:48pm 
Maybe insulting the very people you're asking to get help from isn't the best approach... In any case, why not look into blender and grab yourself a copy of the smd io script for it. You'll be able to skin your hat to bip_head and export out as an SMD. From there you bring it into the in-game importer, load up your texture files, LODs and export out/upload to the workshop...
how do you make items for TF2?????
Papa Kilo 1 Jul 20, 2013 @ 5:38pm 
The people I insulted are the exact people that wouldn't be able to help. Thanks for your help, gryn, I'm trying that now.
Papa Kilo 1 Jul 20, 2013 @ 6:19pm 
Can't even install the script. Getting a bunch of errors when enabling addon. I refuse to believe I'm this ♥♥♥♥♥♥♥♥.
gryn_ 13 Jul 20, 2013 @ 6:21pm grab that, and read the instructions, it shouldn't be throwing errors.

Follow them here:
Last edited by gryn_; Jul 20, 2013 @ 6:21pm
Papa Kilo 1 Jul 20, 2013 @ 7:44pm 
I tried it again, still getting errors when I try to check the box. Maybe script doesn't work with 2.68?
gryn_ 13 Jul 20, 2013 @ 7:45pm 
Mmm, pretty sure it does. You must be doing something wrong
Papa Kilo 1 Jul 20, 2013 @ 7:57pm 
Video of the error:
Yes, I am this desperate. ;_;
gryn_ 13 Jul 20, 2013 @ 8:05pm 
My god man, why are you still on windows XP? It's not even supported by Microsoft anymore.. which means no security updates and what not :x

I just tried installing the script myself, and didn't have any errors thrown :-x
Last edited by gryn_; Jul 20, 2013 @ 8:06pm
Papa Kilo 1 Jul 20, 2013 @ 8:19pm 
I bet all of the problems I'm having are because of XP... m-master r-race.
I've had this desktop for almost 5 years now, getting a new one in a few months, hopefully. I'll just have to wait till then I guess. Been trying for a week, too many hours easch day. This really bums me out.
gryn_ 13 Jul 20, 2013 @ 8:20pm 
Dont let it stop you from modeling, import when you get your new system and finalize it all :)
Papa Kilo 1 Jul 20, 2013 @ 8:28pm 
Thanks for your advice, I'll definitely do that!
Papa Kilo 1 Jul 21, 2013 @ 6:25pm 
The Blender Mod worked with Ver 2.67 and I even used 3DS Max skin to bip_head bone modifier to make sure. But when I export as SMD then import it back, the polys get really messed up and I still can't upload the .mdl in TF2. The in-game itemtest seems very buggy, not sure where the problem lies now.
gryn_ 13 Jul 21, 2013 @ 7:02pm 
What do you mean? The in-game importer isn't buggy at all. The only way to get the '.mdl' as you put it is to create the appropriate amount of LODs and, create a backpack icon and verify the files, then when the verification passes, you hit finish and it'll compile/zip the item files.
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Date Posted: Jul 18, 2013 @ 1:50pm
Posts: 17