The Four Friends [Co-Op RPG]
Hello and Welcome to my 'The Four Friends' Announcement thread!
- Introduction -
Little bit trivia about me:
I go by the name of Iipee. Some of you might have seen me on these boards already.
I am moderator at Frictional Games' forum, an indie game development team behind the horror cult classics Amnesia: The Dark Descent and Penumbra series. I also run my own website, which will include gaming videos in the future.
I've been fan of Age of Empires (mostly II) since the '97-'98.
As a child, I always wanted to create epic maps. However, I always thought the Trigger section was broken since I didn't understand the concept of how to use it.
One of my maps that I remember doing, was about a soldier inside a very narrow walking space, who went from place a) to place b) and killing enemy units along the way, much like RPG.
However, I never got to make it any wider since I didn't know how to use Triggers.
Now that Age of Empires II: HD Edition was released on Steam, I pre-ordered it without hesitation...
Few months after the release and over 500 hours of gameplay and map design, I am proud to say that I've learned lots about Triggering (thanks to guide I found online and lots of threads within these boards).
I've made few maps, and one of those maps was an idea about co-op RPG with 4 human players...
- Other RPGs -
After trying out few RPGs by other people, I quickly noticed that all of those that I tried only used a single hero unit, which was preset at start with no possibility to choose another.
These also used almost no story, or very minimal dialogues at most with somewhat weird upgrade systems, that I felt were not the best that designer was capable of doing.
I thought that I could do better, gameplay-wise.
I may not be the best map designer, but I started to work on a concept that would combine single-player into multiplayer and make an ultimate RPG experience with different classes, upgradable characters, choosable quests, cut-scenes and more.
Past few weeks, I've been working daily on my first RPG scenario...
- The Four Friends -
I had an idea about nameless (playable) characters with unrelated stories, characters (NPC) and civilizations in every new scenario. This allows me the possibility to change concepts and create richer and more interesting maps from scenario to another and making them more fun to play while the whole core gameplay remains the same, every time.
My very first RPG scenario will include a story about four henchmen of King Charles, who's horses have been stolen by his trusted man named Jean.
Jean has allied himself with Bandit Leader who is behind all of the raiding in the lands of King Charles and his cousin Louis.
- Gameplay Concept -
Now you all probably want to know how the scenario works... It's actually very simple.
You start off with a Villager and soon after the game starts, you get the ability to choose your preferred class. These are: 'Militia', 'Spearman', 'Archer', 'Skirmisher' and 'Monk'.
During the game, you will receive gold by killing enemy units and by doing quests. You can upgrade your character whenever you come across Blacksmith, as long as you have enough gold.
Upgrading your character happens just like in a regular game (i.e. Archer -> Crossbowman, etc.), excluding HP, Attack and horse upgrade.
Horse upgrade? Yes. During the game, you have a possibility to buy a horse to upgrade any of the selected classes to a mounted unit and therefore even further develop your character.
Past few weeks I've had so many new concepts and ideas that I want to make in the future maps. These will make them even better than the one I am now working on, while core gameplay remains the same! I won't go into details about those yet, since I want to focus on the current scenario.
I really hope this thread has given you an appetite towards 'The Four Friends' series!
Release: Coming soon ...
Screens: Coming soon ...
Last edited by IIPEE
Jan 19, 2014 @ 2:41pm