Oblivion steam workshop
We need an oblivion workshop steam please listen to my words. WORK WITH ME HERE PEOPLE WE NEED ONE. WE NEED IT! Fans who still play oblivion are crying and now WE DEMAND JUSTICE!!!
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Показване на 1-15 от 35 коментара
That would require intervention from Bethesda, and they long ago stopped doing anything for Oblivion.
Not until they have straightened out all the issues currently present with the steam workshop. There are enough cases of mod theft as it is.

I don't even want to imagine the headache that would cause, considering the amount of mods for that game where a lot of their authors have already "retired".

I'm usually positive to implementing workshop to new games however.

If you want oblivion mods, check out nexus or planetelderscrolls.
Последно редактиран от Amycus; 10 март 2013 в 8:09 сутринта
Oblivion is considered by many superior to skyrim regardless. I agree with that and think it would be a success adding it back. And the flag for theft system on the workshop wasn't put there for no reason.
Първоначално публикувано от ᵀᴸᴰ»Tornado711:
Oblivion is considered by many superior to skyrim regardless. I agree with that and think it would be a success adding it back. And the flag for theft system on the workshop wasn't put there for no reason.
I actually agree that I found oblivion superior. Sure, the main story lines weren't as good, and the leveling system was really bad (the latter could be fixed through mods however). The side quests were a lot more fun.

The problem I see with an oblivion workshop, is the same as the nexus version of "neverwinter nights" is facing, compared to the NWNvault. That is, the older modders that did 90% of the mods for this "old" game simply aren't active anymore. And legally you can't upload their work elsewhere without permission. Thus only a rare few of the oblivion mods would carry over to the workshop.

As for that report flag, yes, I once thought it existed for a reason too. But there are several mods that I have reported months ago, and those mods are still there, with the "report flag" coloured orange still. My point is, the work of removing stolen mods isn't very effective. And if we got an oblivion workshop, with the problems mentioned above, my guess is that we would have a flood incoming of stolen mods - and it would be one heck of a lot of work to know which are stolen, and which ones are not when the original modders, as already mentioned, aren't active anymore.

That's the reason why I can still show my support for a workshop in newly released games, since it's a lot easier to check these things then. But for an old game that already have so many mods created from day 1? You would need an extremely diligent team that worked full time on investigating reports.
Oblivion's game engine would need an overhaul to fix a lot of bugs before this could be viable. BSA load ordering alone makes this unlikely to work unless the Workshop could be made to accept generic archives.

Right now, the state of Oblivion modding requires things to be packaged as loose files. There are numerous optional files available for a lot of mods, and plenty of them in formats the Workshop simply won't be able to deal with. Not to mention that a large number require things like OBSE, and Workshop users seem to despise that sort of thing.

I don't know how this even works on other games since I haven't authored any yet for other games that support it, but it seems to me that none of them support generic archives being uploaded without the use of the game's SDK.

Plus, as Amycus points out, the theft problem would only get worse. Bethesda has their hands full dealing with Skyrim as it is.
LOL @ Crying & demanding justice! I still love this game & I would love to see a workshop but as for demanding... Ah hell I can just make a site for it lol.
@Arthmoor Im a big fan. Thanks for making my Elder scrolls experience so much better :)
I want it to happen but it's as likely as fallout 5 coming out tomorrow.
It won't ever happen here now. If they for whatever reason decided to launch an official mods site for Oblivion, they'd do it at Bethesda.net now.
Първоначално публикувано от Arthmoor:
It won't ever happen here now. If they for whatever reason decided to launch an official mods site for Oblivion, they'd do it at Bethesda.net now.
Ah yes, Bethesda.net the problem that I see happening is that this will only divide the modding community. It's like consoles, I've seen mods that are "nexus exclusives", "Steam workshop exclusives", and now we're going to see Bethesda.net exclusives. This will only divide the modding community and prevent many of us from coming together to enjoy the common contributions of modding and further it's progress.
Yes, exclusives are problematic, but IMO more so for the mod authors than the users. Users can go anywhere to get them. Mod authors being exclusive to a single platform risk that platform going away and taking their work offline forever.

Makes me kind of wonder what's going to happen to the existing Skyrim stuff in the Workshop once Special Edition is out. Bethesda moving official mods for that over to their platform throws a big wrench in things.
I think that Bethesda.net is a drawback for newer games like upcoming ES games and FO4 because of all the restrictions, but a good alternative to the workshop for games that won't have a workshop like Oblivion. I hope that FO4 will get one, though I don't see it happening. :I
Първоначално публикувано от Arthmoor:
Yes, exclusives are problematic, but IMO more so for the mod authors than the users. Users can go anywhere to get them. Mod authors being exclusive to a single platform risk that platform going away and taking their work offline forever.

Makes me kind of wonder what's going to happen to the existing Skyrim stuff in the Workshop once Special Edition is out. Bethesda moving official mods for that over to their platform throws a big wrench in things.
Very true. That's actually the very first thing I thought during the announcement of the special edition. It wasn't excitement it was dread because I was thinking "Oh joy, this is going to split the modding community right down the middle with modders who prefer special edition and those who stick to classic, not only that the hundreds of mods that aren't updated anymore but are still nonetheless amazing.
Heh, well, then I hate to contribute to that disappointment but SSE is something I'm very much looking forward to and plan to update everything I have for. Dealing with 32 bit Skyrim in the age of 64 bit games has been a hassle since 2011 that never should have been. I also have my reasons for being pretty unhappy with Valve and won't shed a tear when I put the SSE versions of my stuff up at Bethesda's site.
Първоначално публикувано от Arthmoor:
Heh, well, then I hate to contribute to that disappointment but SSE is something I'm very much looking forward to and plan to update everything I have for. Dealing with 32 bit Skyrim in the age of 64 bit games has been a hassle since 2011 that never should have been. I also have my reasons for being pretty unhappy with Valve and won't shed a tear when I put the SSE versions of my stuff up at Bethesda's site.

The Bethesda.net workshop? Give me a break! It's going to be the next skyrim workshop, basic mods like weapons and stuff, none of the advanced stuff that really makes the game awesome. Also, let's face it this is bethesda pushing for their 're-attempt' at paid mods.
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