Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
This is a /severe/ drawback if you stab anybody who's actually important enough for your teammates to bother hurting...
The idea is nice, i like the fact that it would be the names instead of the classes, because if you disquise as someone and the other team relizes that that person isnt that class, you are screwed. But with the names, it would be easier and better for the spy.
Another pro could be that when the enemy you are diquised as sees you, it shows up as a different person? Hope this helps
Joking, joking...
Ah, this is a really good idea. Liking Archimedes' suggestion up there, having the guy you're disguised as see a different person would be great. Instant disguise...like the YER right?
Also, I'd suggest to keep only the "good" effects that get into the Spy too. Like heal and overheal. Or any buffs, if someone is using the Vaccinator, or someone uses the Disciplinary action on the host (let's call the guy we're disguised as "host").
Anyway, what happens if the person we're disguised as changes class?