Team Fortress 2

Team Fortress 2

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Create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. Click here to learn more.
I'm looking for help on a Workshop Project!
I've been working on an engineer set using Blender, and I am looking for either help or advice on it. The items I'm working on are a PDA called 'The Hook-up', based around 70's brick telephones , as a reference.
and a baggy, brimless hat with a business-y sweater misc, like a 70's call centre employee (it has been hard to find proper pictures to refer to rather than a music video :S). If there is anyone with modelling experience, please contact me if you want to help and I'll provide more details :)
Update: I am now just working on the PDA, but I still need help on it.
Last edited by Strange Sentinel; Feb 5, 2013 @ 1:19am
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Showing 1-6 of 6 comments
DavidVans Feb 5, 2013 @ 3:05am 
ok dath is so good you can is cool your project:)
Originally posted by Patav360:
ok dath is so good you can is cool your project:)
Alrighty! :)
Last edited by Strange Sentinel; Feb 6, 2013 @ 2:07am
Scrumpy 2 Feb 6, 2013 @ 7:43am 
It sounds like a great idea, good luck with it!
Originally posted by FL Beep Boop:
It sounds like a great idea, good luck with it!
Thanks for the support :)
Update on the PDA:
I've managed to compile a neutral-y texture model of it using the Source Kit, and it looks good in the model viewer too. The only thing I got to do is to try to test it in game, most likely as a skin (theres no PDA-viewing option in the Itemtest, unless anyone knows any way around this :S).
Labraxadores Feb 7, 2013 @ 3:02pm 
You basically have to open the normal texture file for TF2 and paint YOUR texture on it.

I'd suggest to download GCFscape to open the files with. After that, open the texture of your item (PDA in your case) in your favorite graphic program, and paint it. Then put the thing back in the regular folder, and it should be done.

For step by step tut:

But I suppose that you already knew that, since you mentioned testing it as a skin.

Also, I'm a rather amateur Blender user. I think I can help you with this stuff. Message me tomorrow. The time? Two hours before this message was posted. Or I'l message you if you're online.
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Showing 1-6 of 6 comments
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Date Posted: Feb 2, 2013 @ 4:12pm
Posts: 6