Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Hello, thanks for the help!
I know the shortcut to parent objects together, P, but I don't know the long way to parent the cones, the teeth are all seperate cones, using this shortcut I "parented" the teeth, I clicked on one and rotated, none of the other teeth moved, just the one I selected. It's the same with the hat and tooth, the hat rotated but the tooth stayed there. what program do you use? 3DS Max? I have that also, could I pair them in 3ds max and bring it back into Maya?
I use Blender myself. In Blender, you would have your entire hat as an Object, and if I were to make the hat smaller, I'd select everything and just scale it down. As far as I understand you have what would be two different objects. In Blender I would just join those two, but as I said before, I know nothing about maya.
I wouldn't go to 3DS Max, pair them, and then export them. Chance of something getting messed up is quite high.
Thanks for the reply, I tried 3ds Max and it did mess it up, I ended up starting again and made the teeth from the hat itself rather than make them seperate entities and try to pair them, It looks better, more so that just cones, they actually look like teeth, I did find a fix to the problem though, I was using Nurbs and you can't merge Nurbs in Maya, but you can merge polygons, I should've used polygons XP
My next problem now though, is that I've made horns from polygons, and have paired them to the hat, now It's on to trying to UV Map the entire thing, then Texture it. Any tips on how to UV Map and Texture stuff?
This is a big learning experience for me, and everything I'm learning so far is going to be a great help in the future!
This is where I've moved to:
http://steamcommunity.com/groups/BlenderTutorialCommunity/discussions/0/864956554892226429/
Thanks for the help though :)