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Αναφορά προβλήματος μετάφρασης
Hello, thanks for the help!
I know the shortcut to parent objects together, P, but I don't know the long way to parent the cones, the teeth are all seperate cones, using this shortcut I "parented" the teeth, I clicked on one and rotated, none of the other teeth moved, just the one I selected. It's the same with the hat and tooth, the hat rotated but the tooth stayed there. what program do you use? 3DS Max? I have that also, could I pair them in 3ds max and bring it back into Maya?
I use Blender myself. In Blender, you would have your entire hat as an Object, and if I were to make the hat smaller, I'd select everything and just scale it down. As far as I understand you have what would be two different objects. In Blender I would just join those two, but as I said before, I know nothing about maya.
I wouldn't go to 3DS Max, pair them, and then export them. Chance of something getting messed up is quite high.
Thanks for the reply, I tried 3ds Max and it did mess it up, I ended up starting again and made the teeth from the hat itself rather than make them seperate entities and try to pair them, It looks better, more so that just cones, they actually look like teeth, I did find a fix to the problem though, I was using Nurbs and you can't merge Nurbs in Maya, but you can merge polygons, I should've used polygons XP
My next problem now though, is that I've made horns from polygons, and have paired them to the hat, now It's on to trying to UV Map the entire thing, then Texture it. Any tips on how to UV Map and Texture stuff?
This is a big learning experience for me, and everything I'm learning so far is going to be a great help in the future!
This is where I've moved to:
http://steamcommunity.com/groups/BlenderTutorialCommunity/discussions/0/864956554892226429/
Thanks for the help though :)