Team Fortress 2

Team Fortress 2

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Create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. Click here to learn more.
Which new hypothetical weapons would you like to see for the Medic?
Here is some ideas...

Name: Transwarp Surgery
Slot: Secondary
Functions: Can bring allies (or disguised spies) toward the wielder to either save teammates from being overwhelmed or reposition slower teammates to the front lines provided that there is enough charge is available.
Notes: -75 overheal health on target, each transwarp costs 25% charge.

Name: Kadaververwertungsanstalten (corpse utilization factories)
Slot: Secondary
Functions: On charge, fires a projectile that deals 450 damage to small radius and turns ragdolls in to statues made of soap (cosmetic). Each attack costs 50% charge.

Name: Uber Module
Slot: Primary
Functions: Grants 25 health, Increases the charge meter from 100 to 200.

Name: The 10th Crusade Cross-waveform-bow
Slot: Primary
Function: Fires specialized medical isotopes that converts enemy projectiles in to health replenishing projectiles that heal 10 health for their intended target.
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Showing 1-4 of 4 comments
Alluh Jan 10, 2013 @ 6:52am 
The 10th Crusade Cross-waveform-bow
None, they're respectively useless, OP, has no negative stats and incredibly hard to use, let alone master.
Sl33py [Riju] Jan 11, 2013 @ 6:45pm 
Let's give the Heavy a minigun that has infinite bullets and fires in all directions while we're at it.
Last edited by Sl33py [Riju]; Jan 11, 2013 @ 6:46pm
Captain Krave Mar 24, 2013 @ 9:23pm 
i like the first one
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Showing 1-4 of 4 comments
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Date Posted: Jan 9, 2013 @ 1:56pm
Posts: 4