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Given the low budget of most indie devs, they're likely to only make a version for one or two platforms...
Given the size of the markets, they're likely to start with Win PC or Xbox...
Given that a lot of coders use UNIX, that is likely to come next...
After that, Android gives much freer access to marketplace...
Macs get the leftovers.
still, i'd like to see more mac games too. my desktop is windows and my laptop is a mac, so i'd like to have more games that i could play on my laptop. that's why i'm currently porting my previous game to mac -- not because i think it'd make much money on that platform, but simply because it'd be nice to have it on there for some people.
Also, if I want a game for a mobile device, I want tilty touchy functions or I'll play it on one of my consoles or computers.
Besides, I just don't like iPhones
Our game on Greenlight, Monster Truck Racing Arenas, will be released on Mac once the PC version has been released.
Or perhaps there are so few that they don't have competition to keep the price down.
Either way, it's going to mean fewer games on mac.
Apple has grabbed/created a chunk of the market with iOS, and have been pushing for 6 month product cycles, which means they are very rapidly increasing the efficiency of their hardware. I assume they have already had the foresight to get ahead of the race. They are putting a lot of pressure on the console market, with the iPad almost becoming more powerful than the PS3 and Xbox360 already. No wonder the next-gen consoles are trying to push to release next year.
I mean, look at the new Macs that are out now. They might not have the best specs you can get, but enough publishers are starting to see the potential, with games like Borderlands 2 being ported only a few months after release. I doubt hardware is an issue here. It's the accessibility. From my point of view, Apple has only become more relevant over the years (same with Linux). A lot of games continue to be made for Windows because most gamers still come from a time when Apple didn't have much of a consumer audience for games, but now they've had a sudden increase in demand, and the rest of the industry is still adapting. I think we will start seeing games that are developed for all platforms more often.
Valve is already moving into Linux territory, with Gabe expressing his concerns about Windows 8, which is way more compatible with OSX (which is Unix-based, by the way) than it is with Windows. So I don't see how people think Apple is falling behind. There are at least twice as many games coming out on OSX than there were a 3 or 4 years ago.
I'm not trying to bash on Windows users (albeit a tad frustrating how misinformed they usually are). I just think it shouldn't have to matter what operating system you use anymore.