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Bir çeviri sorunu bildirin
move_wrap(room_width,room_height,64)
This goes in the step event. ;D
If this release space event is on the ball itself, try this...
Create event: released = false
Top of release space event: if (released == true) break
Bottom of release space event: released = true
This will create a bool, "released", that is set to false when the ball appears, and then set to true when the ball is in fact released. It won't be released if it is already true.
Please let me know if you are using DnD or if it still doesn't work in code
if (x>0)
{x-=4}
if (x<room_width)
{x+=4}