The Elder Scrolls V: Skyrim
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Garen Nov 20, 2012 @ 9:00pm
Is this possible?
So I was thinking last night after getting into a fight with a bear (In game) after seeing the lacerations left on my characters bicep, "Why not have bleeding damage?" Perhaps, slowly lose life over a set amount of time which can be stopped by use of a bandage. But why stop there? Why not have bladed weapons like swords and daggers and arrows, animal claws/bites ect. cause bleed damage occasionally? Then I was thinking, well if you can bleed you can also bruise, so maybe blunt weapons like maces and war hammers cause bruising, which would give a small penalty to fatigue. Axes could have the chance to apply bleeding and/or bruising. The only problem is, I am a complete beginner when it comes to creation kit. So I'd need plenty of help and advice on this topic.
Last edited by Garen; Nov 20, 2012 @ 9:10pm
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texashokies 3 Nov 22, 2012 @ 2:51pm 
i belive bleeding is in fact in the game im not shure how to do it but i think it would be like a negative effect you get
J3X 13 Nov 23, 2012 @ 6:45am 
Probably since it would be bad game play wise. Forcing the player to walk around with a big pile of bandages.
Lajos 8 Nov 24, 2012 @ 1:43am 
I agree with J3X. But I bet it is possible to do what Holy_Warlok wants with scripting. Just a pity it isn't the Fallout franchise, their anatomy system is a lot closer to what Warlok wants.
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Date Posted: Nov 20, 2012 @ 9:00pm
Posts: 3