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Bir çeviri sorunu bildirin
So I usually downvoting them all.
even if a game is graphicly compatiable, there's something to say about under achivers and ports from a lesser powered machine.
I'm rarely impressed by an iOS game looking to make the move.
As long as the developer has taken the time necessary to adjust the UI/Controls for the PC-and keyboard/mouse (and optionally gamepad) then I'm fine with it.
Another issue some run into is that they don't give any consideration to the possibility that users may be running at higher resolutions, this isn't an issue with ports from the iPad but with dedicated smartphone ports then are just direct ports with no consideration of the display used you occasionally run into instances where the game either runs in a small window at native game resolution, or is blown up into a blurry mess if you run full screen because the art assets are all very low res.
1.adjust the controlls
2.adjust the picture quality to a fullscreen capability
3.adjust the tutorials and opther mechanics that were created for the iphone for example, Block Story is a game that was first released on the IOS and I beleive they are still currently in beta and have a demo at a website for you to test it on PC. In the tutorial it says things like tap to place blocks and things like this that would be on the IOS but are the same here on the PC.