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Community maps. For science.
Welcome to Aperture Laboratories, home of the Perpetual Testing Initiative. Easily create, share and play test chambers authored by and for the Portal 2 community. Do your part! Contribute to Science!
Oct 21, 2012 @ 9:09pm
No one playing your map?
POST HERE! "I like a good challllllllenge"
Last edited by
Oct 21, 2012 @ 9:10pm
Oct 23, 2012 @ 9:25am
This map isn't ridiculously difficult, but I feel like it's enjoyable.
Rate, and let me know if there's things to improve.
(Also, try my other maps, by similar names.)
Oct 23, 2012 @ 10:18am
I worked heavily for 6 months to create them. But I have little visitation. I think I need to do more advertising them. I hope you enjoy.
Oct 23, 2012 @ 10:42am
NOOO! Not MORE advertising :( You've spammed this on all the forums already!!
Oct 23, 2012 @ 3:22pm
This is the first time I've done anything like this, including making/publishing a test chamber. Let me know how good or bad it is and what I need to change it. Have fun.
Oct 24, 2012 @ 3:13pm
A test that I designed years before the introduction of the Perpetual Testing Initiative. Well... ever since I heard that there was going to be an in-game level designer update in the future (but that was still a long time ago). How did I design it? On a peice of toilet paper. Later I transfered it to a more realistic model on paper, and here it is today! Stuck in the hazy plains of the Workshop surrounded, drowning in the crappy-whatnot excuses people have made for tests.
The level- In this level you make a cube ft- (static cutting in) cue- ge--- (cut).
Oct 25, 2012 @ 6:32am
Nov 2, 2012 @ 5:22pm
This map is challenging but not super difficult, however there is a catch. This is the first map I've made in which it is possible for the player to become "trapped". My passed chambers always had a way out if you made a mistake but not this time. In light of that, it is strongly recommended that you plan your next move very carefully.
Be sure to say "hi" for your friend, the companion cube.
Nov 2, 2012 @ 6:42pm
My first time. Did not know you were limited to the amount off items you could put in. Last room might seem a bit to "open". Let me know how i can improve.
Nov 6, 2012 @ 11:50am
THIS ONE IS CONCEPT SO Vote
Nov 9, 2012 @ 3:10pm
This is my latest creation. This chamber is loosely based on one I played a couple of years ago. I heavily modified it and added a couple of different elements, I hope you enjoy it.
Nov 10, 2012 @ 9:28am
No body has played any of my maps yet :(
Here are all 4 maps I've made...
Nov 10, 2012 @ 11:05am
This is my latest map, please give it a try.
Nov 12, 2012 @ 9:22am
Here goes my first chamber. The concept is treasure hunt and a different gameplay from usual test chamber.
Nov 16, 2012 @ 1:15pm
This map is made up of different elements I encounted in different maps with my own style added to it. It shouldn't be too difficult for most players and I hope you enjoy playing it.
An unusual glitch did force me to add an element to this map, can you pick it out?
Be sure to look for your faithful companion cube.
Nov 16, 2012 @ 2:43pm
This is a moderate map, that requires you to be quick on your feet, and ocationaly keen on your eyesite. there's also a couple fun little stuff hidden around the map for you to find.
i'm not creative when it comes to naming stuff!
Per page: 15
Oct 21, 2012 @ 9:09pm
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