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@Mindwedge, I think everybody who's worked with a programmer knows what will happen if you tell them there's a little time left for tweaks and additions. You generally have to rap their knuckles with a ruler just after the deadline you gave them :P
These days things are never finished when they launch (Even XCOM with it's massive lead-in was heavily patched in week one, as was ME3, etc)
"Seasonal games" will lead to disaster, and bunnies everywhere in March, with their hoppy legs and twitchy little noses.
I'd like to see them moderate the Concept section more. It's clear that it has now become what Greenlight was initially, with all the trash, request and joke projects popping up like they did before the fee. I've also noticed some cheapskates using it as Greenlight 'lite', avoiding the fee for putting their finished game in the correct section, and advertising the game with links to other sites.
loool
But I like them, you guys came up with great ideas.
Excellent Point! This is important for the voting system too
so you vote and you are aware about when you can buy & play the game
Brilliant thinking
this will work as a guidance for the Devs too
they can change the weight yearly based on Steam community trend, just to give opportunities for all genres
That's it.
I can feel that need, but like what?!
I am afraid any new section will be abused by fake projects like the "concept"
Yup, I visited that section to explore and vote for good concepts, but I ended up seeing a Greenlight 'lite' section - I like the name :)
Or differentiate between finished games, nearly finished, and games that are far from completion as Mindwedge's suggestion up there
I rather see legitimate early projects in this section and feel that the Concept section still needs the $100 fee with the proviso that paying such a fee on the concept section means they don't have to pay the fee when they take the project from concept to greenlight.
Unlike some, I like to see projects in early alpha in the concept section where they can get feedback and work out what major changes they might need to make and/or to build up a community before going to Greenlight proper. Greenlight proper gives you a short window to get the required attention. You don't want to waste it if you are not really ready.
To me it's the "Hey guys I have an awesome idea for a game and it's going to have flying dragons with laser beams and shoot rainbows out of it's ass, oh and hey I got some other ideas me and a bud worked out last night when we were into our 4th bottle of homebrew we made in our dorm room and here it is... and it has zombies... and ninja's... maybe" type 'concepts' that need to be filtered out.
Greenlight and Concepts shouldn't be for every half baked idea. It has to be, if it's going to be worth a damn, a stream for serious projects to get noticed and brought to fruitition.
Also, a feasible 'plan of attack' impresses me more with these things than the ability to spew lore, made up alien names and your relentless insistence that the game will be the "best thing ever!".
They never said this.
ROFL, it's funny because it really does happen! Publishers are particularly bad when it comes to that sort of request. I remember on one project I was on the publisher had asked us to add a pretty large feature fairly late in the project and which just wasn't feasible on the PS2 anyway, so we gave them 2 options on how we could best achieve something similar and let them know we'd need more time and money to do which ever one they choose. They told us to not only implement both but that we weren't getting any extra time or money to do them, needless to say we weren't particularly happy about that and the next few weeks were 12-18 hour days 7 days a week :(. Indie development has it's own issues but at least you don't really need to deal with those horribly unreasonable requests anymore ;).
Clicking on the screenshots should pop up much larger images now.
Yeah, hopefully they will introduce some kind of tracking option beyond subscribing to a discussion thread.
What I've been doing atm is voting no and adding to favourites. Hopefully at some point I will be able to filter these and check back to see if anything has changed to alter my vote.
Now related to many of your comments about why voting for maybe game, or a game which is at its first phase of production
The solution is easy
Just add another line just under the Genre & game details:
Release Date: XX-XX-XXXX
so the release date of this game will catch the eye just as the other details
PS: I am sure Steam Staff are taking that into consideration before Greenlit the game, but they are reading & searching the description / comments to find what did the Author said about the release date (if it is mentioned at all)