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Fordítási probléma jelentése
Rock on Sgt.Psycho! ^_^
I've already given this game my vote and highly encourage anyone who enjoys the 'Tower Defence' genre or games with interesting plots to do the same.
http://steamcommunity.com/sharedfiles/filedetails/?id=92932076
- there's no branching in the story per se, but there is a "hidden" secondary ending, as well as another way to beat the game besides completing it (i don't want to say more here since it'd be a spoiler).
- i feel the story doesn't get good until the third or fourth campaigns, regretfully (since the demo ends about at the point that i feel the story picks up). i'm not sure what to do about that though since a demo that contains 2/3 of the game instead of only 1/3 would be a bit much.
- if i recall, you can click to make it show the text all at once, which avoids the letter by letter thing.
- also if i recall, the different levels of the charge attacks do have audio/visual differences (there are six special attacks, you get access to a new one with each campaign), but they may be too subtle.
- one thing that you didn't mention, but i feel that the balance of the points in v1.1 (the current version of the game) isn't perfect: in particular the circuit point is probably overpowered. if i ever make another patch to the game i'll fix that.
- the game is also sadly locked to 1024x768, maybe i'll make it widescreen in future patches too. but the game came out in 2007 and back then widescreen monitors weren't as dominant as they are now (although that's not that much of an excuse for it).
*
oh, and here's some codes for the full version of the game (i made 100 of these and am not sure what to do with them so i figure this would be as good a place to post them as any, since SoS did the same thing in the mcpixel thread here):
ID21X3AD4HMUA
ID21X3AD4MMDJ
ID21X3AD4MZWF
ID21X3AD4NZUJ
ID21X3AD4TAHS
ID21X3AD4UXXH
ID21X3AD4WJMN
ID21X3AD4YPXU
ID21X3AD5DJXU
ID21X3AD5DRTT
each should work only once, so first come first serve (hopefully all of these keys will actually be used). to use it you just try to buy the game on http://immortaldefense.com , put any price you want, choose credit card and fill in the other info, go to the next page, enter the code, and click the text next to the code's text field, and the price should go to 0.00. please use only one code per person (it's DRM-free anyway so it's not like it benefits you to use more than one). if all 10 of them actually get used i'll post more later.
I was a bit afraid to touch anything, after I played one demo where pressing ESC during any 'storytime' force-quit the game to desktop! :(
I didn't play the demo for long enough to really critique the game balance, only the look and feel and overall first impression. I did notice that power ups (level ups?) seemed to occur depending on how well you did, but I don't know if you can 'train' yourself, i.e.: to specialise in certain areas than others.
I didn't mind the resolution, while a border-to-border experience might be nice, I was more interested in the gameplay. In this is it very different to the usual tower defence games.
Thanks for the codes, I hope your sales exceed your generosity!
if you mean the mouse cursor's attack leveling up / getting stronger, that depends on the level number (it's a linear progression i believe; the mouse cursor does more damage the higher the level number, and if you go back and play old levels it'll only do as much damage as it did back then).
it's hard to remember the specifics though, i released that game five years ago, last updated it / worked on it four years ago, and haven't played it through to completion since that last update in 2008, so my memory may be a bit fuzzy.
anyway, if you do finish the game i'd be interesting in hearing your thoughts on the rest of the game (particularly because your forum review here is better / more in-depth than most reviews on actual websites).
Left-click does indeed dump all text to screen, excellent.
When I was referring to 'levelling up,' yes I meant the cursor's attacks. It's a bit hard to follow what it happening with stats in the stat box as you're frantically maintaining the Points and targeting ships, with text acclamation popouts bouncing around.
Thanks for the compliments on my review guys, but I think it's badly written, poorly structured, apparently inaccurate and needs total revision before it would be anywhere near publishing quality. I just spammed it to the forum in one pass.
i haven't seen babylon 5 -- does that one take a while to get good too?
thanks-thanks
Just as in B5, and in McCaffrey's Tower and Hive sequence, the protagonists struggle with what it means to be simultaneously both more and less than human, suffer god-complexes and there's a very melancholic/classic Tragedy theme about how their supreme sacrifice cuts them off from the rest of their race.
Not all games are successful on greenlight, but there are so many real problems in the world. I think it puts it in perspective for me, when I get one of those "sad feelings" .