This week's challenge is Turrets. They're cute, they're friendly, they're deadly.
Can you use them effectively in your puzzles?
Rules for this challenge:
1. Your puzzle must contain at least 3 turrets (more permitted).
2. All 3 of the minimum turrets must be guarding SOMETHING needed to solve the puzzle: An element, room, portal wall, etc.
3. All 3 of the minimum turrets must be defeated by different methods. EXAMPLE: If the player can use a laser to kill the first turret, the player will not be able to use the laser on your second & third turrets.
4. Absolutely NO instagib allowed. "Congratulations, you're dead!" is not a fun use of turrets; they are to be obstacles between goals, not punishment just for exploring.
To submit puzzles to this challenge, link them on this thread.
The three best entries will be selected and featured on the Monday Madness episode of the Portal2Cast, 9-10-12.
Puzzles are graded on:
1. Presentation & Lighting: Is it pretty?
2. Navigation & Layout: Is it needlessly hard to traverse for reasons unrelated to solving?
3. Transparency: Does the player have obvious goals? Is it clear what everything does?
4. Elements-to-Difficulty Ratio: The harder your test is to solve, the fewer elements it should contain. (Anyone can make a test so clogged with buttons and triggers that it's hard to see what to do.)
5. Playtesting: Can your test be beaten in unintended ways?
6. Did it meet the requirements for the challenge?
Good luck, and as always, thanks for mapping!
The Portal2Cast is a 15-minute daily show with one goal: Making you a better builder.