Originally posted by iNiGo:Hyper-accurate database of era appropriate: weapon systems, radars, sonors, ships, planes, subs, drones, SAMs, SSMs, mobile land units (i.e. tanks, mobile launchers/radars, troops) realistic electronic warefare equipment, anti-radar missles, patriot missle batteries, and their capabilities.Critical to a successful game: EASY in-game mission creation allowing players to simply choose a unit type for an appropriate mission, select time-on-target, select the area, and then the computer calculates how many aircraft are required for that mission. Aircraft numbers can be reduced by adding refueling craft, ships, or forward operating bases. You must be able to pull aircraft off mission and individually control them, but reassigning them to a mission should also be simple as possible (e.g. right-click unit for appropriate missions available to it). Aircraft reserved for missions will be greyed out in mission editors. Mission areas should not only be just a few waypoints on the map however, but a dynamic area capable of shifting position based on a particular unit (say a carrier), and perhaps even make it shift around that unit in response to threat detections. Micro-managing mission details sucks valuable time from what everyone wants to be doing... fighting battles. .