Official Dungeon Defenders Map Contest Discussion Thread
It begins again.
Back in July, Daniel Diaz stunned our team and the community with his map contest entry, Palantir. This gorgeous map earned him $1,000 and something we’re sure he didn’t expect -- a job offer. Now, he’s working with us on our next game!
With the triumphs of the first contest still sweet on our tongues, we’re hosting another Dungeon Defenders Map Contest. You could win $1,000 or one of three additional cash prizes for your custom map!
The contest begins right now. The deadline for maps is October 31 at 11:59 p.m. EDT, which will be followed by a two-week voting period. Voting will end November 13 at 8 p.m. EDT. Winners will be reveal in the November 14 DunDef Digest.
Last time, we restricted entries to traditional campaign maps. This time, the sky’s the limit. Campaign maps, PvP arenas, challenge missions: If it meets the guidelines established in our rules, we’ll add it to the contest.
The first-place winner will receive $1,000 with his/her map implemented into our Ranked mode. Second-place will receive $500, third-place will receive $250 and the fourth-place winner will receive $125. On top of that, all winners will be given access to the closed beta of an upcoming Trendy title! A few lucky honorable mentions will walk away with a closed beta invite as well. Put forth a valiant effort and ye shall be rewarded.
In order for your map to be eligible for the contest, you will need to tag it with the “Map Contest” tag when uploading your map to the Steam Workshop. We will update the DDDK this week to include the tag.
Check out the Official Wiki page or details on how to download custom maps for Dungeon Defenders, and head on over to the forums for tutorials on how to use our development kit!
Rules and Deadlines:
1. Anyone can submit a map, but cash prizes are only available to people 18 and older.
2. All maps must be made using the Dungeon Defenders Development Kit.
3. All entries must be uploaded to the Steam Workshop to be eligible for this contest.
4. All authors must use the “Map Contest” tag when uploading his or her map to be eligible for the contest.
5. The use of custom materials is allowed.
6. Given the amount of work required for a proper map, we have decided to allow collaborations. Multiple authors can pool their talents on a single submission and split any prizes that may be awarded; however, only one map per author is allowed.
7. Maps submitted to the previous Dungeon Defenders Map Contest are not eligible for this contest.
8. Maps submitted to the Steam Workshop before July 22 are ineligible for the map contest.
9. Maps submitted to the Workshop after July 22 and before the start of the contest will need to be resubmitted and tagged with the “Map Contest” tag.
10. Do your best to make the map actually work. You will not be disqualified if the map contains errors -- i.e. a particular monster spawn is broken, last wave doesn’t end properly, etc.
11. Content cannot infringe upon copyrighted or trademarked material. Any entries violating this rule will be disqualified. This rule will be strictly enforced.
12. The map must be a playable map. For example, maps that are made for the sole purpose of boosting heroes or granting high-end gear will not qualify for the contest.
13. Entries must be submitted no later than October 31 at 11:59 p.m. EST.
14. Votes given to entries before October 31 will carry over into the two-week voting process, so keep that in mind when you put up an early version of your map.
15. Any attempts to game the Steam Workshop voting will result in disqualification, though we do encourage authors to promote their maps for voting.
All public voting will take place on the Steam Workshop. Maps tagged “Map Contest” will be eligible for voting.
The final voting will be weighted 60 percent public voting and 40 percent judges’ voting. The judging panel will consist of 5-7 judges from the Trendy staff. The final results will be revealed in the November 14 DunDef Digest.
When voting for maps, keep these in mind:
1. Balance: Does the design of the map make sense? Are the pathways intuitive and easy to follow? Does the map provide obvious chokepoints while still allowing creativity in building Towers? Is the number of Monsters fair for a given difficulty? Are they too strong or weak? Is the DU allotment strict or generous?
2. Originality & Style: Is the overall design new and exciting? What did the author do to make the map unique? Did the author actually create something new or just copy/paste pieces of existing levels? What about replay value?
3. Detailing: Is the map intricate and beautiful? Is there a high level of polish to the map? Does the map fit the style of the Dungeon Defenders universe? Do the individual detailing choices make the map feel put together or discordant? What part of the Castle or Etheria landscape could this represent?
4. Optimization: Does the map have proper clipping & border restrictions? (Can you jump into a pit and not die?). Is the monster pathing appropriate, or do they regularly get stuck on the geometry? (Small factor: Did the mapmaker try to keep file size reasonable- lightmap optimizations, etc?)
We look forward to the fantastic creations from this contest! Good luck!