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简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
As for making an enjoyable game for learning languages: I think it is difficult to adjust the learning curve with the gameplay so that a lot of people can follow it. For some it might be too slow, for others too fast. People with basic knowledge would be bored at the beginning. You had to divide the game in sections and force repitition on the people which would lessen the fun factor (probably).
Sidenote: I think there was atleast one educational game in Greenlight about a Roboter and physics and nature or something like that.
Edit: Apparently they get snapped up by Musea,
That was probably
http://steamcommunity.com/sharedfiles/filedetails/?id=94184206
http://steamcommunity.com/sharedfiles/filedetails/?id=160542549
was actually built around an engine for ESL students, and can be used to practise English.
I personally love rocket science, I bet a lot of other geeks would too.
Music theory would quite be nice if it is expressed in a refreshing way.
But who defines the content? What Scales, what patterns, is this the only way of doing it...?
Nice thread btw.!
It would freak me out to see more 'classy made hate propaganda' or other forms of miss education and numbing. There are more than enough of those.
Education is something that should be handled with great care. As already mentioned, good teachers are hard to get by and nice ones even harder.
Teaching history could be a challange, history from different perspectives would be allmost insane! =D
http://store.steampowered.com/app/55020/?snr=1_7_15__13
adults go find info about topics they like . people in general do that . and topics that they like they remember pointless info for . there is no need for a game to teach any one anything . because the game would be ineffective if the subject matter is borring to a person or if they cannot understand the material and any one who finds its interesting would remember reading a article 1 time
people may think they want to learn something but they dont actually find it interesting and as a result it is a waste of time . a game wouldnt change that and it would just be a distraction . people who think there should be educational games dont appreciate the average persons capacity to tune out whatever they dont care about at a subconcious level