Drunken Robot Pornography

Drunken Robot Pornography

Drunken Robot Construction Set
Your friends want you to build giant robots and set them on your other friends. Weld together 30-story-tall beasts. Give them shielding, lasers, plasma cannons, and particle beans. Beams. Whatever. Imbue your creations with motion, and then create arenas to house them. Click here to learn more.
Baal's Deep 6 Sep 14, 2013 @ 10:47pm
The project is comping along nicely.

1. The swarmers did end up having a purpose, I used them in my no-jetpack map.

2. I have also discovered an exploitation of the jump mechanic that can be useful when applied correctly. I dubbed it the Parkour Jump.(It can only be achieved if the map intends for it to be there, so it cannot be considered a game breaker.) It is achieved by holding the jump button without a jetpack, and walking into a perfectly positioned ledge. If the ledge allows, you will jump, and then double-jump. All it does is give you a bit of a boost. It gives non-jetpack sequences a Mirror's Edge feel. Do not remove it, I feel it can be used to create some interesting levels.

I will not reveal everything just yet, but I will reveal the acronym for my project. Ifeel that should be enough for now. Its called DRP: RH (FCEC). I dare you to figure that out.

I feel the whole idea of the Mlp references is amazing. I feel, (maybe its because Im a brony myself) that its not a bad thing, and that some of the more subtle references like the friendship cannon, Derpys muffins, and the dash blast give the game character. The Muffins should be kept in the game, but there should be other levels with differentt items to collect, such as magazines (as many have suggested). I also feel a sort of custom poster option should be avaliable, it would make the kind of atmosphere Im trying to create easier to well... create. On that note, I really wish there was a pickup for the gun. Better yet, what is the gun even called? I refer to it as the tri-rifle when I talk to my friends, because its simply too awesome to call just the gun.

Sorry for assualting you guys with such a large wall of text. Gday my friends!
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Showing 1-15 of 31 comments
Elliot B  [developer] 1 Sep 15, 2013 @ 9:34am 
(Moving to the Workshop section)

Awesome, I can't wait to see DRP: Reticulated Hyperloop (Federal Commission on Energized Commissions)! Or was it Fortified with Cognac and Enraged Cougars? Either way.

On 2 - I know exactly why it is happening, and I have no intention of removing it (or other physics quirks people have found). Because screwing with a game's movement is half the fun!

What do you mean by a pickup for the gun? Do you mean a way to acquire the gun while you are in a no-gun level? We might be able to do that.

On custom posters - custom assets are something we'd like to do, but it may not happen. OR if may happen post-launch. We're trying to keep modability in mind as we build the game, though. I'd have to check with the boss-man, but one thing we could possibly do as a stop-gap is put user content into the editors ourselves, depending on what it is.
Baal's Deep 6 Sep 15, 2013 @ 11:47am 
I understand why custom content would be a problem, I guess I just had some faith left in humanity, and yes, that is exactly what I meant by a gu pickup. I would LOVE for DRP:RA to have some story mode levels. In fact, I already planned on at least one parkour (no jetpack, fall=death, and no gun) map. I tried to add you as afriend to speed up this process, but then again I understand. Talk to you later!
Elliot B  [developer] 1 Sep 15, 2013 @ 6:18pm 
Wohba, this looks awesome! I'm so excited :D. *Pokes Ichiro to come look at the thread*

On custom assets - it's less about being worried what people are going to submit, and more just some stuff that would need to be ironed out on the tech end.

> I tried to add you as afriend to speed up this process, but then again I understand
Yeah, sorry. I generally keep my Steam friends list to just people I know in real life, and I don't usually log into Steam with my Dejobaan account except here on the Steam Community site.
Baal's Deep 6 Sep 15, 2013 @ 6:21pm 
No problem.
Baal's Deep 6 Sep 15, 2013 @ 6:21pm 
I am wondering if there was a way to turn off the white connecting lights on titans.
Elliot B  [developer] 1 Sep 15, 2013 @ 6:23pm 
There isn't, but you aren't the first person to ask that so we might put the option in.
Baal's Deep 6 Sep 15, 2013 @ 6:27pm 
And I was wondering if you could add the spin option to the rings. They seemed like they would be a good idea. I also have soem concept art for other guns that could be used in a multiplayer mode. I was messing around drawing up map designs and my friend asked what other guns would look like, so I drew what I thought a DMR and a grenade launcher would look like in DRPs art style. Ill post them tomorrow if you want.
Dejobaan  [developer] Sep 16, 2013 @ 6:48am 
Holy crap!

Posted to DejoFacebook. :D :D :D
Dejobaan  [developer] Sep 16, 2013 @ 7:16am 
Man, if you finish this off, we'll have to name a building or a level or a Titan after you.
Elliot B  [developer] 1 Sep 16, 2013 @ 7:36am 
"Rueben! The Topazelite Titan is attacking Topazelite Towers in Topazelite City! DO SOMETHING!"
Baal's Deep 6 Sep 16, 2013 @ 12:54pm 
Ive encountered a problem with one of my titans. He has next to no moving parts but causes lag when spawned. Im beginning to think that if the white lights could turned off it would reduce the strain on the graphics. What do you think?
Elliot B  [developer] 1 Sep 16, 2013 @ 1:18pm 
Can you email it to me (eborenstein@dejobaan), and I'll take a look? I believe there should be a download link for the file on the workshop page after you've published it.
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