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I personally voted no, out of two reasons: First, I don't like plane games. ;-) Secondly, which I think is more important.. You added the tag Free to Play, but you don't mention anything about which parts of the game will actually cost money. This very easily leaves the impression of a Pay to Win game, and that is an absolute no for me. You should mention how you're actually gonna make money with this - pay to win? Pay for gimmicks like different looking planes (like League of Legends)?
About your second reason for a no vote. I get your point, certainly I never properly explained my idea. I hoped the game could grow an online user base that would play for free, while some people would pay for extra content and get more (freemium).
There wouldn't be better results for paying players only more tracks (it's a plane game).
I myself certainly hate the idea of Pay to Win.
Probably you are right, but it was fun :) We were hoping to promote the game in a funny way, doing what we can - not good at socializing - rather do animations - I guess.
Thank you for your tip. I will look into it, especially Amazon part.
Otherwise I am thinking of deleting the page just for my own sanity, I don't know that will help.
- A somewhat updated GL page. Make an announcement every month and answer your commentators if you have the time. Upload a new video and screenshots if you have new graphics or features that you want to show. You don't have to do that often though. With this those who actually visit your page are more likely to upvote, but it will not give you more traffic. If you feel it takes a lot of your time: ask youtubers and your players who have uploaded videos of your game if you qan post their video to your GL page.
- Get a youtube star, gaming blog or similar to feature your game. If the person/blog has a lot of traffic and they like it then you will get a quite big portion of their traffic to your GL page. You can get thousands or tens of thousands of views depending on how many or how well known the person(s) featuring your game is. Encourage your players to upload videos and email/PM the yt stars. Pick those who you think will like your game: those who plays and reviews games similar titles and those who are interested in indie titles. Ask your players if they know any channels that might fit your game so that you don't have to spend your time looking for them.
As long as your GL page is up you qan get votes. Try to get others to promote your game, it takes less of your time and they are experts at promotion.I upvoted your game when you posted it to GL because you answered my questions in the qomments section, and I'm going to try the demo soon now that it is public. Don't give up :)
Thanks Qon, I feel that we tried this stuff but somehow we will like we are falling into a ditch, a ditch between Indie group on one side (we got enough cold treatment there) and on the other side the high end group that has financial backing to promote themselves.
Probably we got more emails for advertising big budget style (Nascar, award events, whatever) than anything else, as if we have tons of money. It makes you feel ridiculous when you're struggling to survive.
I wonder I should restart GL campaign when game is fully done and packed - and not make same mistakes (as Snaeng said don't try to make it Free 2 Play on GL) again.
Thank you for your updated information. Let's see how that 100 titles system works.
Otherwise, we still decided to pull off from GL, who knows where it goes next? But certainly we're not quitting our project. We made 'Dear John announcement' on our GL page.
See ya soon.
As Mindwedge says, you lose absolutely nothing by leaving it here, and have everything to gain.
Note also that, controversial as it is, Greenlight allows relisting (there's been 3-4 this month alone) so if you have a major revision or new features to show off, that would be a good time to relist.
Edit: I some words
Thanks. We (both of us) certainly believe in our work a lot more than our promotional abilities.
Is relisting same as removing your project and then putting it back on GL later on as a new GL project? Anyway, thanks for your kind words.
Yes people, it is a real thing.[www.citikitty.com]
Edit later: Relisting will probably cost you $100 as Altitude0 was submitted during the free period of Greenlight's early days, right?
See http://steamcommunity.com/games/765/announcements/detail/1317556891741839763