Why Greenlight is really a disappointment
I just read a (too flame-intensive) thread were someone explained why Greenlight is "disgusting" and a disappointment. I didn't agree with most of the points, but I do agree with the premise. Greenlight is a pretty flawed system, but not for the reasons listed in that guy's post. Here are mine:
Lack of quality control
The biggest issue is, as with Steam in general, the insufficient quality assurance. For Greenlight it is entirely absent and people vote on screenshots and promises. Meaningless. There needs to be some barrier of entry, and developers should be required to have more than an idea or a few mock-ups. Greenlight isn't Kickstarter.
Lack of transparency and consistency
The acceptance rate of actually good (or good and finished) games is too low. Games that have over 20k "yes" votes, like Infinity Wars, stay inexplicably on GL for months. Meanwhile, inferior, early alpha games, or actual demos (like SolForge), show up in the Early Access program, either bypassing GL entirely or somehow in mysterious ways quickly slipping through it. There's too much smoke.
EA - Green bananas that never ripen
Early Access appropriately abbreviates to EA. I foolishly had bought Towns, for example, ages ago. I quickly realized it was a tech demo at best (this was before EA was called EA and Steam added betas to the catalog without clearly labeling them as such) and asked for a refund. Got none, was told there would be updates. The last Towns update I got was ages ago. Hard not to feel ripped off my such business practices. Where is the accountability and the customer protection? It seems like developers are free to take the money, but are not obliged to deliver "finished" games in a timely, publicly known deadline (something rough like Q3 would do).
Statistically meaningless votes
Votes are not weighed. The system does not at all consider a voter's standing, so a vote from a user who has 1 game on their account weighs as much as the vote from someone who has 2000. That's nonsense. A person who buys games regularly is more likely to buy a GL title. Likewise, past votes and follow-up behavior are not considered (did people who say they would buy a game really did buy it when it was released?). This makes votes meaningless. There is no accountability, there are no consequences. There should be a limited number of votes per user which is reset every x weeks, with the maximum depending on the number of games a customer has. Weed out the meaningless votes from people who won't buy stuff anyway.
Greenlight could be much more than it is. Right now it's little more than occupation therapy for both users (who have the illusion that their input matters) and for developers (who foolishly believe that being on GL gets them closer to getting their game on Steam -- it's like a tranquilizer so that they stop bugging Valve). It's overall little more than yet another marketing scheme that works for no one except for Valve.
Last edited by Mivo
Aug 21, 2013 @ 11:14am