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I think that picking from multiple genres as a rule would mean that we quite quickly get bad games in some of the genres and devs might start to make games in unpopular (among the devs) genras jsut to get their game on Steam rather than for the love of that genre or their game. While it is a nice thought it will probably come with concequences down the line that just isn't worth it.
It's not. It's meant to help Valve select what to put in their store regardless of what kind of game it is.
Valve has let games through without going through greenlight based on indie rewards or publisher backing. (I assume there are other situations as well that I'm not aware of.)
I think C0untzer0 is just tired of this particular discussion and the poor attittude of the guys (before you) that whines and tries to fix, what isn't broke, in a way that breaks it more than it fixes it.
Just today there was a guy that thought Greenlight was accepting too many games onto Steam and wanted to suggest a beta testing process to every greenlight game that gets selected (I think it was the games that got through rather than those up for voting). He insisted his idea was flawless and that everyone else did not understand while spouting absurd claims and misinformation.
Some internal information from Valve is required to even comprehend the problem. Information we don't have and probably never will.
I think you might be right about the transperancy thing, i would really like to know the metrics but perhaps that impossible too. If not numbers than perhaps a leaderboard would work? I saw one game that mentioned they were talked to after they got on the steam top 50 (verdun or something) If it something that inspires voting than its not all that bad.
yeah i thought about that when i put up the genre point. but i think just as you can report abuse for games makeing a mokery of the system, it could be used for games being put in genres they dont belong. The other problem i thought of was games that had multiple genres, I supose they would put themselves in the most advantagous slot, but if they fit that genre all the best too them. It would really add some diveristy to whats being put up which i think would make it worth the hiccups.
I supose your right about the indie thing, thats how its being marketed, not what they are acutally trying to do.
Even just flipping through the first five pages of the forum, I came across a handful of threads your thoughts could have been added to and one I can pretty much guarantee will have already had your suggestions brought up and discussed in.
Since Greenlight was launched a year ago, 78 games have been Greenlit. That's 1.4 games greenlit per week.
What is stopping them from accepting games at a faster pace?
That was one example that you seem to have latched onto, seemingly to trivialize our efforts. Having antiquated processes, systems, tools, personal marketing and tech support for our partners, etc. keeps us from shipping and supporting as many games as we'd like, but again, the actual reasons don't really matter. Improving things is going slower than everyone would like, but we are genuinely working on the problems.
Thanks Tom, the reply is appreciated.
I'm sure you guys aren't just sitting on your hands. It's more a matter of managing expectations - it's not apparent to the average Steam user how much is involved in processing a Greenlight application so we watch it moving at a glacial pace and wonder "Just how hard can it be? Are they really serious about this?". It would probably be a lot less frustrating all round if the whole process were more transparent.
Also, is there anything the community can do to help things along?
They already have staff responding to ongoing questions about Greenlight. Adding some structure around that might take more effort. Or it might end up easier to manage overall.
Also, even if it did end up making the Greenlight process a bit slower, pragmatically it's probably better customer relations to be visibly moving slowly forward, than to be moving slightly faster and noone realising it.