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Yes I agree with that assumption, they would be easier to make and would need less talent in the development process. Literally a team of 1 to 2 could make it. But what is the appeal on the market. Games are driven based on player desires, so obviously people enjoy 2D Sidescrollers (disregarding FTL since apparently we established that isn't a Sidescroller). I am trying to determine the appeal that drives people to continue playing them.
Okay, I can understand the nostalgia of relating to older games. Thanks.
(Oh, and Dungeon-Crawler RPGs)
Schmups?
I see, thanks.
Basically 3rd person (shooters) games and 2D games are instant No.
I want immersive and skill based games where I feel that I'm there and that my abilities matter.
The exeption to these rules are some specific types of fighting or platform games but most of those are also rejected.
Megabyte Punch is an awesome Super Smash Bros styled game that got upvoted, faved and bought even though it is a 2D game (it has 3D graphics).
Cloudbuilt is a 3D platformer that seems very promising and while I wish it was FP it still got and upvote and faved. Hasn't been relaesed yet though.
I like FPS games if they have an interesting story to them, but modern military shooters leave me completely cold.
Other than that, I will buy a game from most any genre if it looks like it brings something interesting and unique to the table...
(And if someone ever made a spiritual successor to Freedom Force I would worship them forever!)