Legend of Grimrock
Create and download new dungeons, items, monsters, & environments
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio! Click here to learn more.
katukinabarra Jan 9, 2013 @ 5:32am
Are new races, classes, weapons, spells... planned for the future?
Hi there, I bought the game during Christmas and has turned to be better than expected, I'm playing game's own dungeon. I think the level editor will enlarge much this game's life, and Ihave already tried some of them.

My question is the workshop will support and if people's has thought about creating new races, classes, weapons, spells, objects and stuff.
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Lord Lobo Jan 27, 2013 @ 7:32pm 
I don't know but i hope yes. A cleric-type class would be awesome, like a mage but with skills in maces, armor, and new healing magics and very few offensive ones, like in the eye of the beholder. Focused on willpower and endurence, so he is less than a warrior and a mage in combat. that would be balanced. Some spells could be heal, animate dead, cure poison, cure illness, cure starvation...
[TCG]Beersmith Jan 28, 2013 @ 10:35am 
Healing and curing starvation spells would make this game even more epic.
LD-SK 2 Feb 11, 2013 @ 1:43am 
The classes are hardcoded into the game, so at this point, it's not possible. However, authors have embraced the creative gene of the community, so it's likely that we will either get this for Grimrock, or for Grimrock2 (their new project already in production).
LocalFire 4 Feb 17, 2013 @ 1:20pm 
I saw something on the Wiki for coding custom healing spells into a map; but I haven't seen any maps use them.
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