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Help!!! (RIGGING Weapons)
I am about 95% done with modeling a new, custom sniper primary weapon (I.e sniper rifle). I would just like to ask which bones should I rig since the model doesn't look the same as any other sniper rifle. I also want to know how to animate the weapon to reload, fire, go-to-scope, etc... since the gun would have a new rig set up for it, and how should I edit the qc file to play the corresponding animations. Will it be accepted by the valve developer if I do all the above? Thanks for your help :D
Last edited by Brave Heart; Jan 7, 2013 @ 4:27am
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