Bone rigging help
I'm using 3DS Max 2012. I've just finished a misc item for the Sniper and I want to rig it to "bip_knee_L" but when I do so it forces me to rig it to the "bip_head" bone in item test, when compiling the hat in Source SDK. The result is part of it floating down by the player's knee but the rest is floating up high next to his head. I've correctly linked the parts to the bone, but then this happens. Can someone help me?