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[^]Sgt. Elis 4 May 6, 2013 @ 8:50am
Light Glitch when using apparence!? (cs:go sdk)
I've searched around to see if I could find a sulution and the only thing I found was that he had named the light and that was causing this glitch, I haven't named it though, only used the apparence function... :P

EDIT: I want the light to flicker and stuff, like if the lights was a bit broken!
Last edited by [^]Sgt. Elis; May 6, 2013 @ 8:50am
Showing 1-6 of 6 comments
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Soctom 1 May 6, 2013 @ 2:13pm 
Sadly vrad for CS:GO is broken 'Appearance' and 'Custom Appearance' do not work I don't know if Valve will be fixing this in a future SDK patch.
Dr. Zeph May 9, 2013 @ 3:10am 
Allowing the light to turn on and off is the same as giving it a name - you turn it into a Dynamic Light, which is expensive and limited to two per Potentially Visible Set (PVS). Having more per PVS will result in an error. The trick for multiple dynamic lights is to give them the same name. This does mean, however, they will turn on/off at the same time (and hence reduce the number of texture "light on off" combination renders it has to perform).

It looks like, however, that you only have the one light, so this limit should not be a problem.
Make sure it's this entity:
[^]Sgt. Elis 4 May 9, 2013 @ 3:36am 
The light_dynamic dont want to light anything in the room, and yes, I have to flag "Do not light world" and "Do not light models" not active. It only lights the character!
[^]Sgt. Elis 4 May 9, 2013 @ 3:39am 
Never mind, I found what the problem was, I had the distance to low! :P
Dr. Zeph Jun 12, 2013 @ 6:05am 
increase the distance further, and reduce the half-brightness distance. or change the falloff.
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Date Posted: May 6, 2013 @ 8:50am
Posts: 6