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Soctom 2 May 5, 2013 @ 7:21pm 
Add some env_cubemaps then type buildcubemaps in console.

https://developer.valvesoftware.com/wiki/Env_cubemap
[^]Sgt. Elis 5 May 6, 2013 @ 8:32am 
Thank you! :D
Dr. Zeph May 9, 2013 @ 3:14am 
For further details (Soctom's solution is correct):
Your textures which are reflective (IE metals, glass, etc) need to know what to reflect, IE what the world around them looks like. Without this information, they simply default to reflecting the skybox, the blue-grey colour you see.
Cubemaps take pictures from their location in 6 directions (hence mapping a cube), which can then be applied to nearby textures.

You should aim for one cubemap per room/corridor, roughly eye-level (64 units from the ground). Larger rooms (ie outdoors) may need more cubemaps evenly spaced.

Remember to buildcubemaps before packing and publishing! :D
Last edited by Dr. Zeph; May 9, 2013 @ 3:14am
[^]Sgt. Elis 5 May 9, 2013 @ 3:16am 
Thank you very much! This is some great info! :D
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Date Posted: May 4, 2013 @ 1:19pm
Posts: 4