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Αναφορά προβλήματος μετάφρασης
If the job you want is actually building things (e.g. some kind of environment artist or level designer) then start building some small projects. Go get familiar over at polycount.com and soak up all the knowledge that is available.
The advice the others have given is very good, you should also check out http://www.gamedev.net/ it's a great resource for learning most aspects of game development. Also the best way to get a job in the industry is to show that you can do it, so you should build up a portfolio of work that shows what you can do, program some games/programs to demonstrate what you know if you intend to be a programmer or make some high quality low poly models with textures and animations if you intend to be an artist.
Personally I'd recommend avoiding becoming a tester and focusing on learning you area of development instead unless you really need a job, being a tester is almost certainly the worst area of games development, it's highly repetitive and boring, doesn't pay well, and you can be quite unappreciated (your work as a tester is to tell developers that they've made mistakes and to question their work, and some people may resent you for that). But it will get you some good contacts and it might be quite helpful if the companies in your area are already fully staffed in the area you want to get into as often they will look internally for new staff before posting publicly about a job opening.
I figured this but at least I will be doing something that I truly love and I can learn while doing it. I feel like there are a lot more oppurtunities out there for me in the gaming industry then anywhere else. Thank you for the help and I will definetly look into companies in my area.
Actually you need a college degree to get just about any job and the people who end up in game development without a college or university degree are usually outliers.