Portal 2
Community maps. For science.
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Jade Emperor XII Dec 29, 2012 @ 9:47pm
My Collection of Test Chamber Maps
I'm posting to showcase my collection of maps in here, and I'm really grateful to you people who have played, gave me constructive feedbacks/criticisms and rated most of my maps. Thanks! =D

I have spent many hours to design and test play them myself, but I always believe that my maps have flaws that I overlooked. Do take a look at my Workshop, try them out, rate them, and feedback to me. I accept constructive criticism but there's no need for vulgarities, I will just ignore them at most =)

I will also post my designs in here individually to give more details about them and why I created them and how my ideas come about. Latest release and highly recommended maps will be updated in this first post.


Latest Map Collection Series


Latest Map Design


Highest Rating


Portal 2 Custom Maps on YouTube!

Last edited by Jade Emperor XII; Sep 21, 2013 @ 9:29pm
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Jade Emperor XII Dec 29, 2012 @ 9:52pm 
*Update: This map is now part of my collection called "The Companion Cube Test Series".*

This is my first-ever design. Because this was my first design, I started it out big and put many items in there to the point that I have reached maximum item limit. And after getting a few feedbacks that my design is too extreme (Yes I myself admit it is) I have removed redundant items and re-decorate it. Still is big but it's much more portal-friendly now.

Jade Emperor XII Dec 29, 2012 @ 9:56pm 
*Update: This map is now part of my collection called "The Companion Cube Test Series".*

This is my second map design. After realizing the mistakes I did in my first design, I decided to make things right. I have designed smaller chambers by separating them section by section. It goes downwards and then comes back up to the top so that it will end from where you started in.

Jade Emperor XII Dec 29, 2012 @ 10:00pm 
After test-playing my earlier designs a few more tries, I decided to design one that consist of just one chamber. Yes. Everything compacted into that one chamber. Even more portal-friendly now that I have found out and learned a few more tricks myself.

Jade Emperor XII Dec 29, 2012 @ 10:07pm 
*Update: This map is now part of my collection called "The Companion Cube Test Series".*

This design was started out as an empty test chamber initially as I was staring blankly at it, doodling with the items for fun. Then suddenly I had an idea. I thought to myself "Why not design a Gel-themed maps for this?" So I get to work designing it, with ideas coming in fast and furious into my brain, and I was really happy with the outcome after I test played it.

magician.144 Dec 29, 2012 @ 10:28pm 
Nicely done. Thank you.
Jade Emperor XII Dec 29, 2012 @ 11:08pm 
Thanks =)

Do rate my designs and drop me some suggestions =)
Jade Emperor XII Dec 30, 2012 @ 3:15am 
*Update: This map is now part of my collection called "The Companion Cube Test Series".*

After my Gel Challenge map was published, I was thinking of making a challenge using Faith Plates. Then an idea struck me. So I went to designed this map which you need to use Faith Plates, some quick thinking and jumping around.

Jade Emperor XII Dec 30, 2012 @ 8:50pm 
*Update: This map is now part of my collection called "The Companion Cube Test Series".*

I was exploring each of the item's unique usage and when I come across the Light Bridge. I was thinking to myself "How about designing a map that uses strictly only the Light Bridge?" And there I have it, another idea.

Jade Emperor XII Dec 31, 2012 @ 7:33am 
This was build out of fun as a kind of stress relief. Very minimum thinking.

Happy New Year everyone!

Jade Emperor XII Dec 31, 2012 @ 8:30pm 
*Update: This map is now part of my collection called "The Companion Cube Test Series".*

I'm not sure why in the map editor it was called as Tractor Beam. But in Portal 2 story line it was known as Excursion Funnel, so I still prefer to called it the Excursion Funnel. I applied some of the same concept used in the Light Bridge Test map, did some adjusting here and there, and there I have it.

camerson1313 Jan 1, 2013 @ 12:21am 
I'll play every test on here and give feedback, but I also would like you to play some of mine. I have single player, coop, and 3 that are both. If you want a challenge, play my newest coop tests (I recommend confinement series). If you want easy ones, my collection tests should do.
Jade Emperor XII Jan 1, 2013 @ 12:32am 
Thanks for the recommendation. I will try out them out.

Edit: I will try out your single player maps first. I'm still getting my friends to get onto Portal 2 to start playing the Co-op story line before playing the community co-op maps here.
Jade Emperor XII Jan 1, 2013 @ 12:39am 
*Update: This map is now part of my collection called "The Companion Cube Test Series".*

I have seen many maps that uses Flip Panels as one of the many items that can help players complete the test. And then I was wondering to myself what will map be like if it relies only on Flip Panels? So here we are. A bit of jumping and precision skills does help clear this chamber. Enjoy =)

Jade Emperor XII Jan 3, 2013 @ 5:17pm 
I hadn't been designing any maps lately due to work commitments.. I will get back to it during the weekends.. Probably fine-tuning my existing designs or if I have any new ideas lol..
Jade Emperor XII Jan 4, 2013 @ 5:41am 
I was busy at work, and while I was working, I had an idea of making Pedestal Buttons the theme for my latest map. We all used Pedestal Buttons in various chambers. So now let's see how simple or hard it can be, especially when you need to press 8 buttons to unlock the Exit.

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Date Posted: Dec 29, 2012 @ 9:47pm
Posts: 58