Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I think Valve is doing it wrong with the way greenlight is set up but it is probably better than nothing.
- They should try to find what clues tell whether the game will be successful or not. At first it is trial and error only but with time you can try to find some decent correlations. At firstt I would use a rating system weighted by the profile of the voter ( Buy a lot or very rarely, buy day one or 3 years later with a 75% discount etc...)
- Screen the obvious trolls. They are a waste of time.
Those clues are "consumer interest" which is gained from what I just pointed out.
They do.
It is true that a lot of rater gives ridiculously high or low rating to game but not everybody. It makes things harder though.
- A rating with a low spread (/5 or even /3) prevent this to some extent.
- This bias makes average rating irrelevant. Median or rating Repartition are not affected so much by that kind of behavior.
Another thing is that a lot of people vote out of sympathy. What greenlight needs is a way to screen them to some extent because their vote is meaningless. I expect they would end up a little bit above the middle rating.
If you like the game then vote for it.
If not then don't.
Or maybe I am too simple minded.
For people with very high standard for choosing game, I think they will find a hard time finding a game anywhere, not just greenlight though.
It is very likely that they have an internal behavioral system in place, but they will never give you access to it. And such a system are not telling them what is a good or bad game, only what percentage of their player base buys a given type of game etc.
A rating spread solves NOTHING because most votes fall into the top or bottom 20% and a third rating option won't do anything because there is NOTHING to be learned from a "maybe.
A binary system provides a more accurate view of whether or not a binary decision (to purchase) will be made.
And a lot of people do not vote out of sympathy. In fact, very few people do to the point where their votes are largely irrelevant. If that was the case at all the games that were Greenlit so far wouldn't have been.
A binary system is certainly not MORE accurate. In the worst case it gives the same result.
Having a more complex system give them in the end more information to make regressions and find correlations. Maybe nothing good would come out of it. Who knows. But More information is always better than less information. The load of work on the voters side is not increased by this or at least not significantly.
People do vote out of sympathy. A lot of them. Just check the comments the voters makes on most pages. It leaves no doubt. This is speculation but I think this is the main reason why many greenlit games have been failure so far in term of sales. They were voted out of sympathy. Not great game people would buy right away but good enough for people to think that they deserved to be on steam anyway.
Here on Greenlight it is only about maybe. If voter are passionate about a game it is a very good information. Let them vote high or low. Greenlight needs space for the vote of sympathy and it is somewhere in between. Right know they end up mostly on the Yes side.
You're dramatically overestimating how many sympathy votes there are by taking what a vocal minority says as a majority opinion.