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Fordítási probléma jelentése
1. You exclusively hate a single genre for no reason whatsoever.
2. Yes, you're supposed to vote on pre-alphas. It's up to the developer to decide whether or not they're product is ready to show. If they think it's ready, then they can put it out there and show off what they have.
3. Greenlight is not for AAA games, it is for indie games, small teams with small budgets. Anybody whining about graphics should be killed, you are the bane of the earth. Just because something isn't super-realistic and high-resolution doesn't mean it's god-awful.
4. They want to describe what they're planning for the game, they want you to know what the game can be instead of just shoving cinematic trailers and out of context pre-alpha gameplay in your face.
5. Greenlight is a place for genre-combinations, a place for innovation. There are so many great games that are combinations of genres. This point is just arrogant and short-sighted.
6. As I said, small teams, small budget, pre-alpha, they have potential and are unfinished. Very few games here are actually done, and many games are still using place-holder graphics.
You are a rapscallion and a scoundrel. Good day sir.
Valve never used to charge anything for submissions, so they probably had a constant flood of this type of stuff coming through their door, which likely explains why some things didn't get the look they really deserved the first time through.
So far you've looked at less than 5% of the projects in the system and you're making a judgment based on that? Really you ought to put in a bit more effort than that.
Also his point on many devs mislabeling their projects stands. I hate only cheking the "RPG" box, but still finding ~70% of my queue to be non-rpg projects.