Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Find cheaper software to use.
Borrow money.
Get an extra job and save up.
Indiegogo.
Surely you must have been aware of the first 3 tips wilco posted?
If that doesn't sound like something you'd like then you probably shouldn't try to make a game, they are very expensive and very time consuming to make, and at best only about 1 in 1,000 games make enough money to break even let alone make a profit. If you don't have enough money to survive for at least a year without working then it's probably a really bad idea to make a game.
Of course if you are just doing it as a hobby or for a portfolio then you can just get the academic versions and make a game in your free time, but don't expect to be able to complete something any more complicated than a simple puzzle game or perhaps a rudimentary FPS game if you intend to use something like Unity or Unreal engine with their default art assets.
A) money for a full commercial licence of 3ds Max
B) time for an extra job (I would only have time for school, the project and my girlfriend... an extra job would kill me)
...
I am checking out that indiegogo site though... Seems very interesting
I mean seriously indiegogo and kickstarter isn't free cash, you are trying to sell something there and selling that you will be able to make stuff in the future isn't a good pitch.
"the project" do you mean making a game or is this a school project? (is making a game a school project?). Is "the project" what you need the program for, or are you going to try to tinker with this program/game while doing "the project"? I'm a bit iffy on your time plan
Is there anyway you can postpone "the project" untill you have the program you need for it? Meaning after you have gotten a part time job and saved up money for it.
Your plans strike me as overambitious and I think you need to slow down a bit. Avoid any get rich quick schemes to get money and save up properly.
You'd still need another program to create the art with Unity. Although, it does have the asset store, so you could just buy the art there.
You seem to be looking for an easy answer... you'll be quite sad when you realise that doesn't work.
This guy's using Autodesk and it's fair:
http://steamcommunity.com/sharedfiles/filedetails/?id=129560326
always think about where you are going to end up in your future,
but dont think about how your going to get there.
thatll make it seem harder and further away.
as long as you do that and keep your goal in mind, everything else will fall into place.
so dont worry about that right now. youll figure it out bro
Indiegogo is better than Kickstarter in some ways, but the issue here is that you can't use the content made in your 3D environment without paying up. So why not go to the company and be upfront with them and say "Hey, here is the deal. I'm going to release a game, I made it with your software, I need to make money on it first to pay you back." Seems silly, but sometimes it works. Seriously, don't knock it :) You're not dealing with Unity or Unreal, but hey, sometimes you get lucky!
Get friends/community members to make art and share credit/profits with them, look for open source work or free and usable models and get permission to modify them if need be. There are tons of ways to get things done if you're feeling creative.
And lastly, don't ever complain that when given an option that it isn't good enough for you. Frankly, it's poor form and shows you really only want to have someone provide an easy solution wherein you have little or no work that you'll have to exert. With that said, I do wish you the best of luck, and look forward to whatever it is you intend to release. Keep me in the loop :)