Defining the Tags.
After commenting on a developer's use of the 'casual' tag on a game I wasn't sure I'd define as casual it occured to me that there is a lot of what I feel is misuse of tags and I wanted to see if we could, as the users, give the developers a better idea of what we think each tag should mean by giving examples to work with. These are the existing tags:
- Fast-paced real time combat; Secret of Mana, God of War, Fable
- Anything story driven. Seriously, 'adventure' is pretty vague.
- Planning or methodical combat. Turn-based or real-time strategy mainly; Final Fantasy Tactics, Starcraft, Civilization
- Any game with character growth and development that is player-choice driven (I admit the term itself has become a misnomer); Borderlands, Skyrim, World of Warcraft, Final Fantasy Series, Puzzle Quest
- Online-only game wherein every player on a server exists in the same 'game'; World of Warcraft
- Games with little or no persistance or progression, even within a single playthrough. Think board games; Bejewelled, Tetris, Angry Birds
- Games which try to emulate realistic experiences; Flight X
Free To Play
- I'm not entirely sure why this is a tag, because it's a sales model which (in a perfect world) really shouldn't effect the gameplay at all; World of Tanks, Tera, Battle for Wesnoth
- This one's pretty simple.
- Self explanatory.
- Argueably any game where the primary weapons used are firearms, usually limited to first or third-person shooters, however; Battlefield, Call of Duty, Fallout 3, Mass Effect
- Generally refers to 2D side scrolling games which would otherwise fall into the 'action' category. For this reason I'm not sure this should be considered a descriptor in and of itself since it really only defines the game's perspective and would be like including 'First Person' or 'Isometric' as tags; Castlevania, Super Mario Brothers, Castle Crashers
- Anything where a primary part of the gameplay includes having to navigate (hopefully) mind-bending situations.
- Not really sure how to define arcade, honestly. I'm inclined to say 'arcade' and 'casual' should be interchangeable.
- Guitar hero.
- Any game meant to make the player regret becoming immersed; FEAR, Amnesia, Left 4 Dead (bit of a stretch).