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ng Apr 16, 2013 @ 1:27pm
How do i put my unity free 3d game on greenlight and is it legal pls help
How do i put my unity free 3d game on greenlight and is it legal pls help
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Showing 1-6 of 6 comments
wilco64256 Apr 16, 2013 @ 2:07pm 
Read the "About Greenlight" tab and the "Submit your item" page. It is legal as long as you aren't using any assets you don't have the rights to.
AusSkiller Apr 16, 2013 @ 7:13pm 
If you are unsure of those basic legalities I very strongly recommend that you create a company to handle ownership and distribution of the game so that you are personally protected against any lawsuits over the game, it is VERY easy to infringe on patents without knowing they even exist because they can cover things that no sane person would think could be patented (like having a ghost car in racing games) and if you don't have a company to protect you then you are personally liable and your personal assets (including your home) can be used to pay off any damages from such lawsuits. If you have a company to protect you then only the company's assets can be used to pay the damages, so you can still keep your home. It can be quite costly but if you intend to release on something with as high visibility as Steam then IMO it's very bad idea not to do so.

I'd also strongly recommend discussing things with a real lawyer too, preferably one that specializes in games or at least IP, there are all sorts of issues that only a real lawyer would be able to advise you of and following their advice can really help protect you and your company from all sorts of legal issues.
AusSkiller Apr 16, 2013 @ 7:59pm 
Originally posted by Mindwedge:
But regarding legal issues such as you refer to, a risk assessment is prudent. In most cases a cease and desist order might be the most dramatic thing we see. It's only when attorneys smell real money that they file suit on behalf of their client/company. Some guy making a game with Unity free doesn't have that smell of cash.
True, but when you release on something with as high visibility as Steam then there's usually going to be a good chunk of money coming in from sales, and because of the high visibility it's also more likely that a lawyer will spot any infringements. If you just release on something like Desura where there's not as big a market then the chances of any major legal action being taken is MUCH smaller and as you suggest it may not be as necessary or cost effective to get all that legal protection, though personally I still wouldn't take the risk.
Stressthesky Apr 17, 2013 @ 1:02pm 
From Unity's website:

" Can we sell games and make money with the free version of Unity?

Yes you can create and sell a game with the free version of Unity, without paying royalties or any revenue share. However, the free version of Unity may not be licensed by a commercial entity with annual gross revenues (based on fiscal year) in excess of US$100,000, or by an educational, non-profit or government entity with an annual budget of over US$100,000.

Please also be aware that the feature set of the free version is not intended for the production of professional games and interactive content. Lastly, games made with our Pro trial licenses may not be distributed nor used for commercial purposes."

" Can we use the code/art/assets in Unity Technologies' example projects?

Yes, all assets in our tutorial and example projects may be used in both commercial and non-commercial use in Unity-based projects. The assets themselves may not be resold, however. Note that these assets are widely known in the games industry, so if you do use them in your titles it may be obvious that you re-used Unity assets."
wilco64256 Apr 17, 2013 @ 1:07pm 
Originally posted by Stressthesky:
From Unity's website:

" Can we sell games and make money with the free version of Unity?

Yes you can create and sell a game with the free version of Unity, without paying royalties or any revenue share. However, the free version of Unity may not be licensed by a commercial entity with annual gross revenues (based on fiscal year) in excess of US$100,000, or by an educational, non-profit or government entity with an annual budget of over US$100,000.

Please also be aware that the feature set of the free version is not intended for the production of professional games and interactive content. Lastly, games made with our Pro trial licenses may not be distributed nor used for commercial purposes."

" Can we use the code/art/assets in Unity Technologies' example projects?

Yes, all assets in our tutorial and example projects may be used in both commercial and non-commercial use in Unity-based projects. The assets themselves may not be resold, however. Note that these assets are widely known in the games industry, so if you do use them in your titles it may be obvious that you re-used Unity assets."

The tricky part here is this stuff ONLY applies to what's included with the Unity stuff. If you got it anywhere else, free or not, there may be other legalities you need to be aware of.
Stressthesky Apr 17, 2013 @ 1:19pm 
That's true. Reusing art and assets on the other hand is something that is frowned upon by the community, and should be avoided. Although even big companies like BioWare have been found guilty of using stock photos taken from the internet in their games.
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Date Posted: Apr 16, 2013 @ 1:27pm
Posts: 6