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Trinity Oct 23, 2013 @ 5:01pm
A (future) new approach to Steam?
Sorry in advance for my poor english, so please, be patient :)

I'm writing on behalf of a group of friends who decided to combine their respective skills with the intent to develop a 4x game.

The big picture (ba dum tss) is to arrive at Steam Store through Greenlight. But looking at this year developments, we ask ourselves which is the best way to proceed.

We read Newell's declaration of intent about Greenlight e we're looking at Steam Machines and Steam OS with hungry eyes. Assuming that the development of the game will go on regardless of the future Steam innovations but that Steam is likely to remain an unavoidable showcase for rookie devs, how would you change (if you would) the game development approach?
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-Z- Oct 23, 2013 @ 5:23pm 
Presently, unless you win awards or know somebody who knows somebody, Greenlight is pretty much the most direct way to get onto Steam. There's no telling when the open network API will come out. Granted, you won't want to make an entry on Greenlight until you have something worthwhile to present that would garner interest in your project (do yourself a favor and wait until your particular visuals are nearing a final stage, if not finalized and you can show what the final product will look like in action or otherwise have a playable demo available for those interested in such).

However, having a Greenlight page would make more people aware of your project and could potentially get your game into Steam before the open network API ever appears. So, it depends on if you think the possibility of getting onto Steam or otherwise the potential awareness a Greenlight page could generate is worth the $100 entry fee, but wait until you have something to show.
C0untzer0 Oct 23, 2013 @ 11:49pm 
Changing your plans and second-guessing gabe will cost you a lot of time. Make your game as well as you can, in your own way and find a way to move it. A lot of people see games on Greenligt and buy them elsewhere as a result. Unix compatibility is a hugely important thing for "Future-proofing" your project.
Trinity Oct 24, 2013 @ 1:17am 
Thank you for your replies.

Originally posted by -Z-:
unless you win awards or know somebody who knows somebody
Ewww, nope.

(do yourself a favor and wait until your particular visuals are nearing a final stage, if not finalized and you can show what the final product will look like in action or otherwise have a playable demo available for those interested in such).
Yep :) To put in a nutshell, this is our little roadmap:
  • As Greenlight FAQ says, we'll submit our game on Concepts section when we have something good to show, to create a sort of hype and gather opinions, suggestions, criticisms;
  • Only after this, with a playable demo, we'll submit our game to Greenlight judgement.

Originally posted by The Wedge:
Looking at their products and their marketing, I can see why.
Meaning what? :)

Originally posted by C0untzer0:
A lot of people see games on Greenligt and buy them elsewhere as a result. Unix compatibility is a hugely important thing for "Future-proofing" your project.
Thank u :)
No One Oct 24, 2013 @ 9:35pm 
going by what ive seen with some games that got greenlighted and the obvious lack of follow through ....

dont bother with little updates that have next to no info on what was added to the game .

dont show nothing for half a year and expect any one to care when your game comes out in 2 years

dont act like your game will be done by this years end when you know it wont be done for another year or 2

dont change your "vision" of what the game is after it gets green lighted . thats just bait and switch . no one cares about your company . just your product and if people wanted x and you want to make y now to bad finish the first idea

dont use greenlight as a shamless kickstarter add . that wont make it seem more credible since kick starter has alot of unfinished games that may never get finished and result in some sort of law suit

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Date Posted: Oct 23, 2013 @ 5:01pm
Posts: 4