Strike Suit Zero
 
New ships, weapons, missions, and more
Discover new ships, weapons and missions for Strike Suit Zero, created by others in the community. Or use the XedMod editor to create and share your own, or to create entirely new games. Click here to learn more and to get started.
AlwaysSunny ^^ Oct 22, 2013 @ 1:05am
Will the mod tools support my mod ideas?
Hi there,
Kindly forgive me for not investigating thoroughly before asking these questions. I'm hesitant to invest in discovering this for myself without some hand-holding anyway. Would the mod tools offered here readily allow one to...

Enable equipping the railgun + machinegun in tandem?
Permit the use of the strike suit in every level?
Bypass the per-level restriction on guided weapons?
Modify useful variables to change stock weapon / pilotable craft behavior?
Add new weapon variants built solely on modified stock weapon data?

Are any of these files or variables purposefully exposed to modders? By the way, it's just silly how much I enjoy these games. You guys are friggin rockstars.

Thanks for any insight,
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Sabre Oct 23, 2013 @ 3:36pm 
My understanding is that you cannot modify the main game. If you could do some of the things you suggest, you might as well scrap the leaderboards.

You DO have access to everything that was used to make all those missions. I think 4 of the mission scripts can be looked at. I'm sure that's not what you really want to hear; but I suppose its possible that one day the developers will release the missions and allow you to change whatever you like. I guess they'd turn off the leaderboards though.
You can make your own weapons, but you need to then create a scenario in which you can play with it.

Once you've unlocked the Strike Suit (i.e. completed Mission 3), I'm pretty sure you can then choose it for any mission you like, providing you have finished the level in the assigned ship at least once.

Two pieces of advice, given the types of questions you've asked seem to suggest that you want to make the game easier in places: (apologies if I have mis-read your situation!)

1. Replay earlier missions with the strike suit e.g. even level 1, both to improve your skills but also to get unlocks which definitely help.
2. Practice using "flux" as efficiently as possible - e.g. fire only the right number of missiles at a fighter craft to destroy it, no more. You'll gain almost as much flux as you spent.

I hope that helps!



AlwaysSunny ^^ Oct 24, 2013 @ 4:52pm 
Thanks for this detailed response. I'm a little star struck to hear from a bona fide developer. I have a big programming / game design hobby, so you're basically a celebrity! You've confirmed my suspicions about the nature of the mod tools, for which I'm very greatful.

Two cents from a big fan: Wanting these features was born of a desire for developer access. The mod tools appear very empowering, but my personal interest tends to be changing rules and altering vanilla content. Once I thoroughly experience what a game has to offer, I want to experiement with it!

I imagine that for every tinkering code-monkey like me, there are ten folks who'd rather know their leaderboard rank - I'm just sad to find dev consoles obfuscated and the "cheat code" era behind me. ;)

But I digress. I'm in love with these games, so please keep 'em coming so I can throw money at you by the fistfull.

Kind Regards,
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