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k4myk Jan 18 @ 5:32pm
Prototype new Dota 2 hero
Hello!
I create simple prototype of new hero for Dota2:)

The first thing would be to apologize for my English - I use google translator

video:
http://www.youtube.com/watch?v=7xnkWTSkQ70&feature=youtu.be

hero description:

Hero Berserk / Paladin

Knight wearing a giant sword on the back.
The basic attribute of strength or intelligence.
Category - Nuker Initiator

The hero modeled on paladyn who fought with swords, and they used magic,
and comic book hero "Berserk" who fought huge sword.


Primary Attack: melee or ranged:

melee:
-impact of giant left fist.
-kick
-blow hilt

ranged:
-throw a knife
-shot with a small crossbow on hand
-launch magic bullet from his hand

-------------------------------------
Skills:

Skill 1 Crush
The hero jumps up and hits the ground with both hands sword.
Works in area or on the opponent
Time: 10 seconds
Range: 150
Damage:
cons: 100 /200 /300 /400
or
variable: 1x / 1.25x / 1.5x / 2x the current attack
Mana: 100

In the version with varying injuries from the actual attack will be able to scale from the beginning to the end of the game.
In the case of permanent injury in the later stages of the ability to lose its destructive force.
-------------------------------------

Skill 2 Slash
Hero sword cuts both hands horizontally
Works sectorally, hits all enemies in a cone of 70 degrees sideways from the direction of impact
Time: 20 sekund
Range: 150
Damage
cons: 100 /150 /200 /250
or
variable: 1x / 1.15x / 1.35x / 1.5x the current attack
Mana: 120

In the version with varying injuries from the actual attack will be able to scale from the beginning to the end of the game.
In the case of permanent injury in the later stages of the ability to lose its destructive force.
-------------------------------------


Skill 3 Stun
The hero jumps up and stabs his sword into the ground causing a daze opponents
Range: 300
Time: 30 sekund
Damage: 100
Daze: 1 / 2 / 3 / 4 seconds
Mana: 150
-------------------------------------

Optional passive skill instead of crush, slash or stun
Skill 5 Absorption
Ability passive absorbs some damage and converts it into mana.
Absorption 5/10/15/20% damage to mana
-------------------------------------

Skill 4 Charge
Hero loads sword magic energy that works for each additional skill used.
Used the ability to crush, slash, stun consumes all charges which are charged sword.
With a charged sword can move normally. You can charge sword moving.
The ability to charge can be switched to automatic, it will charge as long as far as the hero has mana.
The amount of cargo is visible on the sword, opponents see these charges. But they do not know where the attack will be used.

Number of charge 1 / 2 / 3 / 4 (aghanim scepter)
Time to next charge: 5 / 4 / 3 / 2 (aghanim scepter)
Mana cost one charge: 100

Aganim Scepter gives you the ability to add 4 load and reduces the charging time

Charge + Crush
Each load charge increases the range of cuts and creates a shock wave in front of hero
Range: 200/400/600/800 (agh)

or
Each load charge will hit critical
150%/200%/250%/300% (agh)


Charge + Slash
Each load charge increases the range of cuts and creates a shock wave a flying horizontally cone
The shock wave can disarm enemies, push them or just dealing extra damage
Range: 200/400/600/800 (agh)


Charge + Stun
Each load charge increases the shock wave, causing additional damage or causing disarm enemies in range
Range: 300/400/500/600 (agh)
Daze: 1/2/3/4
Damage: 100/200/300/400 or disarm 4/8/12/16 second


I think Berserk would be an interesting character to play, because of the 3 skills initiating the fight, on one or several opponents. I think that the final skill is interesting and original.
The great sword is also very distinctive visual element.

---------------------------------------------
What do you think of my prototype?
What you need to do to make the Dota team commented on the prototype?
Showing 1-10 of 10 comments
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Jack---think outside the box Jan 18 @ 10:16pm 
Since the hero's main weapon is sword, what's up with the magic bullet and the cross bow?
k4myk Jan 18 @ 10:40pm 
I think the sword on his back is like a tree on Earthshaker, only to use skills.

Basic attack depending on the balance or idea, it can be melee or ranged - I gave a few examples.
Thats my idea....
-----------------------
edit
It all depends on the decision.
Dota hero have many heroes using sword (sven, kunnka, wraith king, dragon knight, abaddom)
This hero charge sword magical energy. Its hero ultimate. Then he can throw this energy to enemy as a primary atack. We have inteligence nuker, initiator, ranged paladin.

We can also simply add few swing sword, and use sword as primery attack. No problem:)
We have strengh, nuker, initiator melee paladin.
Or you may use the fists and kicks, which seemed to me much original:)
Как Vigoss Feb 11 @ 12:21am 
Я считаю что герой просто полностью не подходит под стилистику игры.
Больше походит на героя какого то аниме, или League Of Legends.
Учитывая его наверняка низкий прирост интеллекта (так как он берсерк, он вероятнее всего силовик) то скорее всего ему не хватит маны чтобы даже дать полный прокаст в замесе.
А мили нюкер будет просто бесполезным в игре.
Либо меняйте ему основную характеристику, либо меняйте скилы.
И... в стиле дота 2, а не в стиле лиги легенд, пожалуйста...
Nobody Feb 17 @ 11:06am 
you need to pass GM icefrog on dota1 before going here. try to add on dota1 forum ok?
k4myk Feb 17 @ 1:49pm 
Hi
I'm an animator, I can easily create animations and prototypes. Berserk prototype was to check what is the interest in this type of work.
I wrote to several forums, but unfortunately I do not see much interest, or just do not got to the right people :)
RandomGuy Feb 18 @ 2:47am 
Wrong forum, go to playdota.com
引きこもり Feb 18 @ 8:56am 
-_____________-
吾有门票,可斩SL9 Feb 19 @ 6:55am 
^ ^
L[A]xuS Feb 19 @ 6:51pm 
Not a bad hero, just try improving the animations
k4myk Feb 20 @ 1:14pm 
Originally posted by Hipster:
Wrong forum, go to playdota.com

I write one post above
"I wrote to several forums". On playdota.com too.
There were no more answers than in this thread

Originally posted by Froz3N:
Not a bad hero, just try improving the animations
I do not think you understand the idea of ​​making prototypes...
Animations improves after the approval of the model
Showing 1-10 of 10 comments
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Date Posted: Jan 18 @ 5:32pm
Posts: 10