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Повідомити про проблему з перекладом
But you qan't use DLL's at all if it's going up on steam, from what I've read. For sequrity purposes. The source was the GameMaker manual.
I would not expeqt Valve to aid you in any way about legal matters whatsoever until you've been greenlit and released on Steam.
1) if I pay the 100 dollars for the Greenlight subscription, does it expire? Do I need to renew everyt X years? Not sure about you, but I am on my own; with occasional contractors that help me out, so I can't finish a project in few months for sure.
2) If I use a specific library or code, that is given away for free on Internet; in my game, do I have any restriction about the use of it, other than mention the author in the credits?
Some companies and publishers do not allow you to use anything that you didn't write, to avoid legal complications (like in the case of the guy that grab source from free software under GNU license, and implement it in his paid application, which is not under GNU license). Does Greenlight allow the use of any code, compatibly with the license that accompany the code?
GameMaker has nothing to do with this; I write c++ code in Visual studio; at most I may use UDK for the 3d rendering and other features; but mostly it is done in the old fashion way of writing code :)
3) Do I get any kind of legal coverage, once that I pay the subscription and start posting my game ideas, concepts and prototypes here on Greenlight? Like I would do when under a publisher/distributor? Or am I on my own, regarding protection of my ideas and prototype?
If I need to get a copyright and a trademark for my software, I need to know it before starting to post things, obviously.
BTW do you have an issue with the keyboard, Qon?? the q->c replacement it is quite strange, if it is not done on purpose.
Hope it is clearer now :)
2-3) You seem to be thinking Greenlight is your publisher. It is not. Valve has no interest in publishing your game; they just want to sell it. You will publish your game, with all the legal requirements that entails, and Valve will list it on the store if it gets enough votes from Steam users.
You should be able to use any libraries and DLLs you need for your game as long as you comply with all the licensing agreements for them, it is a matter you will need to check for each of the various licenses for whatever 3rd party libraries you use and you need to comply with them completely, Greenlight doesn't give you any kind of exemption. Be aware that some licenses will conflict with releasing on Steam, for instance I've heard releasing on Steam requires you to keep your code private for security reasons so any license that requires you to openly release the source code for your game would conflict with that preventing you from legally releasing on Steam. Just make sure you read all the licenses thoroughly and you should really hire a lawyer to double check your requirements, though that probably isn't as necessary until after you get greenlit and know exactly what the agreements with Valve to release on Steam entail.
As far as legal coverage goes hire a lawyer, NEVER rely on anyone else to give you legal advice, and even if they are a lawyer you need to hire them for their advice to really be reliable. That said I can offer some info on roughly what to expect legally, as I understand it most artistic works (which I believe includes games) are automatically covered by copyright, so people can't just steal the work you've done, however that's about as far as protection goes, I don't think Valve offer much extra as there isn't much extra you can protect against. Your ideas can fairly easily be stolen and it can be very difficult if not impossible to prove they were stolen so it's usually just not bothered with unless you have a couple million dollars spare to throw around. Take a look at all the Mario clones out there, Nintendo can't really do anything about them as long as they don't use the copyrighted materials from Mario (art assets, sounds, music and I think even characters) so don't expect to be able to protect your ideas. But ideas are worthless anyway so I wouldn't worry about that, I doubt anyone would be interested in them either since everyone already has at least a few game ideas they'd think are better and would prefer to make, what matters is the actual work you've done and that should be protected by copyright. As far as enforcing copyright I believe that is up to you to do, I don't think Valve help with that directly. In short treat Greenlight as if it were any other public forum where you are advertising your game and it's hard to go wrong.
All agreements must be honoured. Vavle will not tell you what you may or may not use as long as it is ok with whoever made it. If you are likely to get sued because you are violating a copyright your item will be removed.
As far as I know yes, but if you use assets that are widley known on the internet to not be yours your game will look cheap and be less likely to pass through greenlight.
I think you'd have to ask your own lawyer, but I doubt you get any protection. You don't get anything from Valve at least.
I was under the impression copyright was fairly automatic. Trademark should probably be aquired if you feel you need it.
He does not have a problem with his keyboard. he has demonstrated that he can type c's in the middle of words and such. It's just a qharming quirk of his. :D
PS: AusSkillers post is probably more helpful :)
I replace c if it is pronounced as k and not s or similar. Sometimes I use less or more Q to keep the Q ratio high/low enough for the sentence to be readable and have enouqh Q in it to serve my quest for world domination. Yeah sometimes g beqomes q also if needed, beqause of letter similarity.
Anyone who finds awesome qan join me! You don't have to apply anywhere, it's qompletely free in all meanings of the word and you don't have to follow the same replacement rules as I do. Just use the letter more q:
Any source on this? I find it really strange that Valve would disallow open source games. Qlosed source is not sequrity, it's the opposite...
Now that Valve soon releases their open source steambox it seems like it is in opposite direqtion of that path. So qould be wrong or outdated.
Why deqompile if you have the source? Then you qan just qompile it and you have a DRM free version.
Doesn't Steam add Digital Restriqtion Management on top of the exequtable binaries instead of being a part of the Steam API?
I heard, in another disqussion here, that some games on Steam don't have DRM. The files are exequtable without the steam qlient and qan be moved freely.
I get both love and hate for my superior spelling. Some like it and some don't. Just like the message my words qarry. No point in quitting :]
TBH I'm not sure, though any half decent DRM protection will have several layers of protection so it's more than likely both.
That's true, most of them are flash games which are unable to have the DRM added to the code, and certainly if all open source games were just not allowed to use the DRM (which is probably going to be what the developers of an open source game would want anyway) then the issue would likely be minimal. I'm mostly just guessing though I haven't thoroughly investigated exactly how Steam's DRM works, and most of the information I have read is pretty out of date.