Incorporating crowd funding/investment into voting
There is a massive problem facing Greenlight right now. A problem that is greatly in need of a solution.
Regardless of a games quality, authenticity, or originality we see dozens of people throwing it a “Yes” for no real reason, spamming the comments with “VALVE GREENLIGHT THIS” among other things.
We see these games get through Greenlight despite the developers not updating the project for months. We see these games that have clearly been ousted as scams come up in the “100 Games Greenlit!” collections.
We see these “games” that are clear knockoffs of other games pass through the system in a matter of weeks.
These, among others, are major issues with Greenlight. We can lay the blame on these voters who can not read a simple question; “Would you buy this game if it were available on Steam?”
These voters who hand out yes votes like santa hands out presents are ruining Greenlight and polluting Steam with these knockoff, low quality, and cheap titles.
So, what can we do to solve this?
I propose a Greenlight crowd funding system of sorts. Not only would this seriously reduce the number and/or effectiveness of “yes” spammers and trolls, it would also financially benefit Valve and the developers in question.
Plan outlined as follows:
To vote YES on a Greenlight item, you must invest, say, $0.50 Steam Wallet Cash into the project.
By voting YES and investing, should the game be Greenlit, you will receive either a coupon for a discount on the game(either for the amount invested or more), an exclusive(such as an in game item)
Voting NO will yield no charge, since NO votes do not penalize developers.
Valve will take a certain percentage of funds raised through YES votes, say 5%
Developers will receive funding once their game has made it through Greenlight
If a game is not Greenlit by the end of the next quarter(Ex. If a game is uploaded in the first quarter, the developers have until the end of the 2nd quarter to get through Greenlight),
or there is no update made to the project in one months time, all funds raised will be returned to those who votes YES, project will be removed from Greenlight
Valve makes money
Developers make money
No more Yes vote trolls
Fewer low quality items hitting the Steam Store
Discount or exclusives for those willing to back the projects
People can no longer vote without any cash.
Vote fraud – paying spam companies to receive votes – would no longer be a viable option for developers.
Valve needs to implement a new system
Wouldn't this mean those with more disposable income could control the games released on Steam?
Yes, that's how it should be. The question Greenlight asks is “Would you buy this game....” not “do you think this game is cool” - This is a business, both Valve and the developers need to make money, by voting yes without intent to buy you are messing with their system, and giving developers false hope.
Couldn't this be exploited by developers to earn a profit?
Currently there is a $100 fee for posting a Greenlight item, which would mean you would need 200 yes votes just to break even on that, and you would need to be Greenlit to keep any of the money. It wouldn't make sense to dedicate that amount of time to something for such a small profit.
I believe this is possible, and a brilliant business decision on Valves part, should it be adopted. Not only will the quality of their products improve, they will make money doing it. While the number of voters will decrease, we will be able to see a clear representation of possible product sales once a game has been Greenlit.
I believe there will be pushback form a number of Greenlight users, both those who vote YES on everything, and those who seldom give a YES. I do not see how this is an issue to those who are truly intending to buy the items they vote YES on, as at worst you get a refund, and at best you get a game for a discounted price or an exclusive in said game.