The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Spartan<TWM> Apr 23 @ 8:49pm
On Modding & Money, an Argument Against
So now modders can be paid for their work in Skyrim, and I think we can all agree it's a little controversial. I've seen a lot of people flinging ♥♥♥♥ and using ad hominem on both sides of the discussion, but it seems like the most common argument I see used against those who don't want modding monetized in this way (or maybe anyway at all, who am I to say?) is that they're either entitled, or angry because they're too poor to pay for them. Neither of those apply to me, and I don't want my opinion to be discounted with a broad generalization. But the practical concerns (compatibility, reliability, pricing, copyright infringement, DRM, etc.) have already been touched on. The ethics haven't. So here's why monetizing mods is bad.

Modding started in earnest with id in the early 90s. Mods had been made earlier, but Wolfenstein and Doom were the first games to really bring modding to the forefront. Other developers had ignored or spurned modding entirely, going so far as to prevent modifications to their products whenever possible and in many cases make it a violation of the EULA. id, namely Carmack, were however strong proponents of the Hacker Ethic[en.wikipedia.org], and added tools and concessions to their games to making modding not just possible, but practicable. "If the players can make their own levels, they won't buy our sequel(s)" was used against modding, but at a potentially great risk to their bottom line they added a development kit and modding tools to their game. In keeping with the hacker ethic, information could be free, and people had the power to make something amazing with limited experience or expertise. More than two decades on, Doom has what is perhaps the most vibrant modding community in the history of videogames, and people are to this day making amazing things in it.

This idea of freedom and creation for its own sake has been the central tenet of modding ever since, and we've all benefit. I'm firmly of the opinion that without that freedom to explore and create we'll all suffer. Modding has always been considered something of a public service, spending the time and effort to make something great so everyone (you included!) can benefit. I think that's incredible, but what's more incredible is how long the modding community has persisted. And in that time they've creating everything from tiny game edits to full conversions that rival[www.thedarkmod.com] and even surpass[ja2v113.pbworks.com] the original product. Some even[www.killingfloorthegame.com] become[blog.counter-strike.net] retail[www.teamfortress.com] games[blog.dota2.com]! That's only a small fraction of what's been made, but it was built on the principle of making something you enjoy, and sharing for others to enjoy and maybe even make better!

But somewhere down the line modding turned from a public service into labour, to work. No longer is the bliss of creating something great and sharing it sufficient. And here we are. Modding doesn't exist without the freedom to create and share, which is why it cannot exist behind a paywall. The Workshop's well... shop is an existential threat to the future of modding. Make no mistake, VALVe has a near monopoly on the world of computer games and if this cash shop becomes the norm I fear that modding as it is may disappear forever. Instead of modders, we'll have unemployed labourers, handling the task of fixing an unfinished or broken game that the dev left behind, paid only a mercenary sum of whatever the publisher thinks they're deserving after the Gabe Tax (they get 25% now before local tax, how much lower can it sink?)

I think modding is the single greatest part of videogames, a veritable secret garden in an otherwise shamelessly commercialized enterprise, and if we allow the Workshop's shop to take root it'll be gone forever. Thank you, and if you agree with me please consider signing this petition[www.change.org] to show your opposition. If not, I would love to hear your rebuttal!

P.S. I want sure which forum to post this in, so I posted it in both. You can find my other thread here.
Last edited by The Spartan<TWM>; Oct 28 @ 4:56pm
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Showing 1-15 of 19 comments
e5.Maestro Apr 23 @ 9:09pm 
Workshop is looking a lot more like a bait and switch to me lately.
Lysimarkos Apr 23 @ 9:16pm 
+1 for Rubuttal that wasn't ASCII.
Last edited by Lysimarkos; Apr 23 @ 9:17pm
RigorMorris Apr 23 @ 9:46pm 
I have thousands of hours logged on Skyrim and this right here, makes me want to give up the game completely. I always looked forward to seeing what sort of new things could be made and added to the game. Honestly, the Skyrim I play currently is almost an entirely different game. I'm appalled to see mods I love on the list for purchase. The first thing on my mind are the Unofficial Patch mods. In a very literal sense if those mods are "for sale" they are prime examples of the modding community being used as for to fix a games problems without adequate pay for their work. If the mods are to be paid for, pay the modders like you would a regular employee. That's what they're being forced into, they should get the rewards for it at the VERY LEAST.
Lysimarkos Apr 23 @ 9:50pm 
Originally posted by RigorMorris:
I have thousands of hours logged on Skyrim and this right here, makes me want to give up the game completely. I always looked forward to seeing what sort of new things could be made and added to the game. Honestly, the Skyrim I play currently is almost an entirely different game. I'm appalled to see mods I love on the list for purchase. The first thing on my mind are the Unofficial Patch mods. In a very literal sense if those mods are "for sale" they are prime examples of the modding community being used as for to fix a games problems without adequate pay for their work. If the mods are to be paid for, pay the modders like you would a regular employee. That's what they're being forced into, they should get the rewards for it at the VERY LEAST.

That is a potential danger isn't it? In that case a very clear one of something that should be dealt with in production, being offset to modders, with producers taking a cut on the side.

Even if its less clear, like rebalances and the like, its all still value-addition to a game. It becomes very murky.
RigorMorris Apr 23 @ 10:49pm 
Originally posted by Lysimarkos:

That is a potential danger isn't it? In that case a very clear one of something that should be dealt with in production, being offset to modders, with producers taking a cut on the side.

Even if its less clear, like rebalances and the like, its all still value-addition to a game. It becomes very murky.
Exactly, I completeled all of the quests from the official game realtively quickly and solely continue to play because of the mods. If I had purchased the hardcopy of the game, I'd be selling it to gamestop or the like instead of commenting aright now. I truly love the idea of supporting modders and the community as a whole, but this feels way too much like a clever way to wring hard work out of people without giving them their due. I'm most likely going to be finding mods I use on here, then donating the quoted sum to the mod authors directly. Afterwards, I'm almost certainly going to hang up my sword and shield.
Lysimarkos Apr 23 @ 10:53pm 
Originally posted by RigorMorris:
Exactly, I completeled all of the quests from the official game realtively quickly and solely continue to play because of the mods. If I had purchased the hardcopy of the game, I'd be selling it to gamestop or the like instead of commenting aright now. I truly love the idea of supporting modders and the community as a whole, but this feels way too much like a clever way to wring hard work out of people without giving them their due. I'm most likely going to be finding mods I use on here, then donating the quoted sum to the mod authors directly. Afterwards, I'm almost certainly going to hang up my sword and shield.

That would be sad day friend,

As i've said elsewhere a steamlined way of providing modders a donation would be great. there have been many times I've wanted to donate to a mod which i've enjoyed ans wanted to see developed but didn't because I'm somewhat wary on certain internet transactions.
EverLastingDoom™ Apr 23 @ 10:55pm 
I'm confused though, so what happens if someone already has a mod added to skyrim then finds out that said mod or multiple others are now you have to pay business. Is it just deleted from my game? Deactivates it till I pay? Seriously? .. I thought mods were meant to be played freely by the community if the modders so wished for them to. Its the reason they make them public in the first place. I understand most put a lot of hard work into them but I'm not paying for mods.. if thats how mods are gonna turn out on workshop then by forever to steam workshop. I don't have money to crap out for a mod on every turn.

I can understand if people want to donate, but don't make me pay to use a mod in general.
Last edited by EverLastingDoom™; Apr 23 @ 10:56pm
RigorMorris Apr 23 @ 11:19pm 
Originally posted by Lysimarkos:
That would be sad day friend,

As i've said elsewhere a steamlined way of providing modders a donation would be great. there have been many times I've wanted to donate to a mod which i've enjoyed ans wanted to see developed but didn't because I'm somewhat wary on certain internet transactions.
I hear you, I'm going to try for donation via cheque first and go from there.
The Spartan<TWM> Apr 23 @ 11:43pm 
Thanks for all the great replies! I forgot to include it in my original post, but to build some common ground can we all agree that only 25% to the creators is abhorrent and if they're going to be paid they should be getting a lot more?
Lysimarkos Apr 24 @ 12:09am 
Originally posted by EverLastingDoom™:
I'm confused though, so what happens if someone already has a mod added to skyrim then finds out that said mod or multiple others are now you have to pay business. Is it just deleted from my game? Deactivates it till I pay? Seriously? .. I thought mods were meant to be played freely by the community if the modders so wished for them to. Its the reason they make them public in the first place. I understand most put a lot of hard work into them but I'm not paying for mods.. if thats how mods are gonna turn out on workshop then by forever to steam workshop. I don't have money to crap out for a mod on every turn.

I can understand if people want to donate, but don't make me pay to use a mod in general.

They cant make you pay for the for the mods your are already using freely, the most that will happen is that the mod will be taken down, or stop being updated.


Originally posted by The Spartan<TWM>:
Thanks for all the great replies! I forgot to include it in my original post, but to build some common ground can we all agree that only 25% to the creators is abhorrent and if they're going to be paid they should be getting a lot more?

I wouldnt personally use the term abhorent as its a bit too strong of an evaluative judgement, but yes I'd like more to go to the modder.
The Spartan<TWM> Apr 24 @ 1:57pm 
Fixed some formatting issues, sorry about that.
UnexpectedShrub Apr 24 @ 1:59pm 
Edit: Wrong numbers. Valve takes 30%, not 10%.
Last edited by UnexpectedShrub; Apr 24 @ 8:26pm
The Spartan<TWM> Apr 24 @ 7:38pm 
Originally posted by BrickThroughAWindow:
I think you should make it very clear that the 75% is Bethesda's fault, not Valve's.

Valve takes at least a 10% cut from all transactions on Steam (games are presumably more, but because of NDAs we don't have actual numbers). This is standard and there is no wrong in it.

The 65% that Bethesda takes is the problem.
The standard Steam share on games is 30-33%, so I'm guessing it's the same here. That would mean Bethesda pockets 40-45%, so both parties are equally at fault here.
UnexpectedShrub Apr 24 @ 8:40pm 
Originally posted by The Spartan<TWM>:
The standard Steam share on games is 30-33%, so I'm guessing it's the same here. That would mean Bethesda pockets 40-45%, so both parties are equally at fault here.

I don't see anything wrong with Valve's share. They take that share on everything else sold, so why should mods get special treatment?

Bethesda is taking almost half the money, which seems to be the problem here. Maybe if they took 40-45% of what's left after Valve, then it might be more acceptable. With those numbers, the author would get 38-42% of the original purchase, which seems a little bit more fair (Bethesda would then be taking 28-32% of the original price).

The ideal solution would be to have a donate option where (after Valve takes their cut) all the money goes to the modder. It would encourage well-made content instead of the greedy money-grabbing crap that is currently flooding the workshop.

But that fact is, if you're selling content for someone else's game, they have every right to take whatever they want. Bethesda is perfectly able to ban mods (although in practice, they could only stop the sharing of them). Donating is a different matter because you're not exchaning the money for content that Bethesda has (some) rights over.

TL;DR: You don't have the right to sell content for someone else's game. If they let you, you do it under their terms. If you don't like their terms, then don't sell the content.
Last edited by UnexpectedShrub; Apr 24 @ 8:42pm
Lysimarkos Apr 24 @ 8:43pm 
Originally posted by BrickThroughAWindow:
Originally posted by The Spartan<TWM>:
The standard Steam share on games is 30-33%, so I'm guessing it's the same here. That would mean Bethesda pockets 40-45%, so both parties are equally at fault here.

I don't see anything wrong with Valve's share. They take that share on everything else sold, so why should mods get special treatment?

Bethesda is taking almost half the money, which seems to be the problem here. Maybe if they took 40-45% of what's left after Valve, then it might be more acceptable. With those numbers, the author would get 38-42% of the purchase, which seems a little bit more fair.

The ideal solution would be to have a donate option where (after Valve takes their cut) all the money goes to the modder. It would encourage well-made content instead of the greedy money-grabbing crap that is currently flooding the workshop.

But that fact is, if you're selling content for someone else's game, they have every right to take whatever they want. Bethesda is perfectly able to ban mods (although in practice, they could only stop the sharing of them).

TL;DR: You don't have the right to sell content for someone else's game. If they let you, you do it under their terms. If you don't like their terms, then don't sell the content.

I love the idea, but apparently there maybe legal issues with valve taking a cut of a donation, I'd like some more infor on that from an american perspective as i'm not too familiar with your law.

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Date Posted: Apr 23 @ 8:49pm
Posts: 19