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Zoltrix 1 May 8 @ 11:37am
UV Sheet not being applied correctly
I am making a custom paint skin for the P2000 using the UV Sheet, but when the pattern is applied into the CS:GO workbench, it looks as the sheet has been altered, in location and color.
Screenshot [oi60.tinypic.com]
Showing 1-4 of 4 comments
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IceTom 3 May 8 @ 4:20pm 
dont use uv sheets, workshop overwrites them to make the different weapon qualitys automatically.
Zoltrix 1 May 9 @ 2:18am 
hmmm ..I am doing everything correctly, as far as I know.
- Make the image
- Save as TGA format
- Import to VTF Edit
.Properties
Normal Format: DXT1
Alpha Format: DXT5
Texture Type: Animated Texture
Resize unchecked
Generate Mipmaps unchecked
Generate Normal Map unchecked
- Save as VTF format
- Open up CS:GO workbench
- Select Custom Paint Job
- Click pattern
- Choose the VTF file
CrossCameraVector 4 May 9 @ 4:05am 
Because you don't have alpha channel.

But the places you have shown I would erase them on alpha channel anyway

The circle is probably barrel hole (not sure), the square is moving part where bullet cartridges eject from.

Originally posted by IceTom:
dont use uv sheets, workshop overwrites them to make the different weapon qualitys automatically.
Nope they are correct.
Last edited by CrossCameraVector; May 9 @ 4:10am
Zoltrix 1 May 9 @ 5:55am 
thx
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Date Posted: May 8 @ 11:37am
Posts: 4