"The Fastest Gun In The West Pack"
For engineer. Let's make him the cowboy he so desires to be....
"The Fastest Gun in The West"
Blurb- "The Good, The Bad, and the Engi....."
"The Lone Star" - winchester model 1894 lever action rifle (australium version turns it to a yellow boy rifle). Modified for use with engineer's special gyro bullets that ricochet off of walls without losing stability, at the cost of making them shoot like a projectile (i know all bullets are projectiles, I am talking about TF2 projectiles)
PROS- +50% mag capacity (9)
+ 50% max ammo
+Shots fire projectiles that can ricochet off of walls twice before stopping
CONS- 20% less damage per shot (Shotgun=90, this= 72, at close range)
- No spread (rifle)
Neutrals- a long range rifle, no spread (hence lower dmg) just one bullet.
Same fire rate as shotgun (lever action)
Same projectile speed and ballistics of Rescue Ranger
"The Quickdraw"- a colt single action army "peacemaker"
PROS- Crits for 1sec after drawing
+50% draw speed
CONS- -50% mag cap (6-shooter)
-50% fire rate
- Cannot switch weapons for 3 seconds upon drawing out.
has a taunt kill called "Southern Draw"- the engineer puts the weapon back in its holster, and lowers his stance like the cowboys do during a duel, and after 2 secs he says "DRAW!" and pulls out the quickdraw and fires quickly, and does a few gunslinging tricks before blowing the smoke out of the barrel
A)- make the gunslinger for this pack (makes sense lol)
B) make a new one called
"Sheriff's Spanner"- a wrench that has a sheriff's badge on the side of the wrench, near the top right behind the actual wrench part. The rear end of the wrench is formed into the head of a tomahawk. The Wrench part is elongated and pointy, meant to look like the spike on the back of a war tomahawk (but it's still opened like other wrenches)
PROS- +40% damage (on the original stock dmg, not this weapons 50% less dmg) to someone who just killed a teammate (8secs) or destroyed a sentry
+20% swing speed
+ Teleporters are built 33% quicker
CONS- -50% base damage on everyone else
Neutrals- builds mini-dispensers that gives out 30metal at a time, but they build in 5 secs, Regen HP like a level 1, and cost 80 metal to build
"Flint Beastwood" - engi's tool belt is now a western pistol holster belt (the bullet quivers are filled with AA batteries instead of bullets though).
"Drifter's Duster"- a old west duster coat, those long leather coats
The point of this class is 1) western themed engineer, and 2) to make a more aggressive support class out of the engineer. Mini dispensers would help greatly in certain situations, as well as the "Revengineer/Lawman" style support. About how a normal sentry can help in aggression, in payload? nope not really. But on CTF or CP, by building a sentry behind the front line and going to fight, you leave a good suprise for them if they defeat your offensive. Also, this would make a decent defensive engineer loadout too (but not as good as having a level 3 dispenser).
However, sentries are not the whole point of this, but rather the weapons and support options available like faster teleporter deploy and mini dispensers.
if anyone decides to make this, just say it was my idea for the pack, but you take the money if it is used because you made it.