Originally posted by Those Dirty Blues:You can add mods that aren't yours so long as you get permission from the original authors. If the original author or authors cannot be reached or says no, then it is against the rules to upload the mod.(Contrary to popular belief I'm fine with uploading other people's mods so long as you follow the damned rules and get permission first.)
C. Representations and WarrantiesYou represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors). You furthermore represent and warrant that the User Generated Content, your submission of that Content, and your granting of rights in that Content does not violate any applicable contract, law or regulation.
Originally posted by still curiose RE: turkey hole:...Note that since Valve can use use your Workshop contributions commercially, you also have to obtain permissions from any copyright holder(s) to use all the content in the add-on commercially, both for yourself and Valve. At least that is what I get from reading the workshop licence agreement, but I'm Not a Lawyer. I suggest you read it yourself before agreeing to it.
Originally posted by casemods-linux:Hmm. No wonder nobody wants to upload maps to the workshop. I don't blame them. Thanks for slowly killing the workshop valve!
Originally posted by Those Dirty Blues:The way I view that statement is that you guarantee you made a body of work such as rigging or textures or sound editing, or did so with a team. You also guarantee that everyone on the team or somebody who speaks on their behalf agrees to the item being on the Workshop. That way actual copyrights and intellectual properties of companies don't specifically apply. You just have to certify that you did the porting and rigging yourself, not the actual model or concept.
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Originally posted by Those Dirty Blues:There are companies that don't want their stuff in the hands of modders, and their policies should clearly state that. In that case, an addon is under a copyright violation claim, not a claim of original work. Again, as I see it, allowing a mod with an IP is a sort of consent from the company, as they do not care enough to have it taken down. It's a bit of a generalization, but given how popular some of these mods can get, they should be high-profile enough to garner the attention of any company with a copyright on whatever it is.