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ultimator246 Jun 12 @ 1:47pm
Pyro weapon: the sucker
Hi. As you can tell by the title this is a suggestion sfor a new weapon for the pyro. As some of you may know Valve was already working on a type of flamethrower whose airblat wouold suck in instead of out. I believe they decided to drop this idea because the pyro could just suck you in and insta kill you with fiery death. Instead of having it suck players in though, how aout it sucks items in? At the cost of not being able to airblast players, maybe -20x damage, and inblast (yeah I'm calling it that) only costing the same as the flamethrower. Now imagine it, you could suck in a loch-n-load shot, turn around, and nuke a scout. Or a direct hit shot and blow up the solly. Also (since I know you're all wondering) when it shoots out stickies (Which stay in the flamethrower until ejected with right click and thrown all over the place) they can be denonated by right-clicking with the secondary or go off automatically after 10 seconds. Essentially this flamethrower is a flamethrower more set to using the airblast than the fire. And frankly, you can now rocket jump as pyro without trick-shotting. :3

Thanks for reading this far, if someone (who works their or is important or something like that) send this to Valve that would really help, and I'm also open to suggestions or anything you guys think should happen to the weapon. Also, I have no idea how to design the actual model, but I think it should look a littl bit like the flamethrower but with a vacuum taped on top of it. You can also see my youtube channel here: https://www.youtube.com/user/Ultimator2468
What? It's just free advertisement?
Showing 1-15 of 32 comments
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crazyicedude Jun 17 @ 7:29pm 
This idea is extraordinary. 10/10
faeromere Jun 18 @ 6:56pm 
i was thinking, the pyro allways looked like a fireman with that fireproof suit of his right? so what if we gave him a hose! it would extinguish teammates from a long range it would deal damage still but with more range. it would also make enemies it hits fire resistant for a few seconds and teamates aswell.it would be a replacement for the flamethrower and no, it wouldnt light people on fire... its a hose. it would have to deal less damage though. just an idea for valve to add to tf2. it would add a supporty and tactical feel to the class most commonly used by begginers and trolls with the backburner or phlogistinator making the class more appealing to the team fortress 2 community.
ultimator246 Jun 19 @ 12:26pm 
That is a really good idea. The only thing is, why did you post it on this thread? This is a thread about a weapon idea I had thats completely different, so I suggest making your own thread about it. Also, can't 1 pyro then defend his teammates against an army of pyros?
Jummbl Jun 19 @ 9:34pm 
I really like this idea.
crazyicedude Jun 20 @ 5:09am 
i did not think this was 10/10 i think like 8/10
MartiLike Jun 20 @ 5:27am 
10/10 awesome
UberCinema Jun 20 @ 12:18pm 
Heard this idea before, lol
_Ultimated_Gaming_ Jun 20 @ 12:40pm 
this ideea sucks
Jummbl Jun 20 @ 12:41pm 
Originally posted by _Ultimated_Gaming_:
this ideea sucks
Care to explain why you think it sucks?
ultimator246 Jun 20 @ 12:43pm 
Originally posted by SapCinema was not Bready:
Heard this idea before, lol
Was it on unknownvenoms channel? That is where I originally heard about Valve experimenting with a similar idea and alterted it to a vacuum.



Originally posted by _Ultimated_Gaming_:
this ideea sucks
kden, you posted this why?



Originally posted by MartiLike:
10/10 awesome



Originally posted by jummbl:
I really like this idea.


hank you both :3



Last edited by ultimator246; Jun 20 @ 1:07pm
crazyicedude Jun 20 @ 12:45pm 
YA BRA WHY IT SUCK HU
Smeelio Jun 20 @ 3:41pm 
The main problem with it that Valve mentioned was that since it had a constant displacing suction it caused massive lag.
ultimator246 Jun 20 @ 6:00pm 
Originally posted by Smeelio:
The main problem with it that Valve mentioned was that since it had a constant displacing suction it caused massive lag.
I did not now that, so thank you, but since the inblast is similar to the flame in the sense that it decreases ammo at the same speed, so maybe it won't cause lag?
Smeelio Jun 21 @ 3:03am 
I think people being constantly moved was the problem. Here's what Valve said:
"One of the reasons why TF2 works and feels solid even on slower network connections is that every client is constantly predicting its own movement without having to talk to the server. Your player can move forward in real-time on your screen, responding to your input the same way the server eventually will.

The Sucker played hell with the prediction system. The constant force by the Sucker moving the victim around over several seconds was an impossible-to-predict situation, causing a lot of disorienting view stuttering for players who got hit with it. While an explosion or a standard airblast would cause prediction to be wrong for a single frame, the Sucker would cause prediction to be broken for a group of players for as long as the button was held down."
Daniel Bryan Jun 21 @ 7:11am 
as long as pryo muffle gt ovr hrrrrr
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